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Whether of noble birth or a commoner, courtiers have learned to move in circles of power. Equally skilled with sharp words and sharp blades, they can be bodyguards, spies, or rakes out for their own game.

Level 3Bonus Expertise

When you choose this archetype at 3rd level you gain proficiency with Deception, Insight, and Persuasion, and you gain an expertise die when making an ability check that uses these skills. For you, expertise dice in these skills can be upgraded from d8 to d10, exceeding the usual limit on expertise dice. Additionally, you gain an expertise die when making Prestige checks.

Level 3Unreadable Moves

Also at 3rd level, your time among the elite means that you’ve learned to never show your hand, making your motives and movements unpredictable. You can use a bonus action to make a Deception check opposed by the Insight check of a creature you can see that isn’t incapacitated. On a success, for the next minute you can use Sneak Attack against the creature even if you don’t have advantage, though not if you have disadvantage. This effect ends early if you use this Unreadable Moves against a different creature.

9th LevelUnflappable Mind

Starting at 9th level, you gain proficiency with Wisdom saving throws. In addition, you gain an expertise die on saving throws made to resist being charmed , confused , or frightened .

Level 13Diplomatic Conversationalist

At 13th level you have learned to choose your words carefully. Choose one of the following options.

Cajoling Words. You may reroll one failed Persuasion check. Once you have used this feature, you cannot use it again until you finish a short or long rest .

Prepared Speech. After observing a creature for at least 10 minutes, you can choose to gain advantage on a Deception, Intimidation, or Persuasion check against it. Once you have used this feature, you cannot use it again until you finish a short or long rest .

17th LevelImproved Unreadable Moves

At 17th level, you’ve learned to take still more advantage of your inscrutable ways. While using Unreadable Moves against a creature, you roll d8s instead of d6s for your sneak attack damage.