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Prophecy

You are tangled in the threads of a prophecy foretold by the Fate Spinner, her cults, or another powerful prescient entity. This prophecy may promise you great riches and immense power, or it may threaten you with visions of a grim death. Nonetheless, you live each day with the knowledge that your destiny is both greater than yourself, and out of your hands. Consult with the Narrator to come up with a prophecy suitable to the setting and campaign.


Source of Inspiration: Foresight. You know in your very being that all things follow naturally from one another in a deterministic pattern, and that by planning in the present you secure the future. You gain inspiration when enacting plans for the future or when a course of action you set in motion pays off in the long run.

Make a plan that snatches victory from the jaws of defeat, make a fool of a foe by remaining one step ahead of them, supply your allies with vital information, sow false or deceptive information among your foes, lay the groundwork for something that won’t pay off until potentially well after the end of your life.

Inspiration Feature: Preordained Fate. Your death is already prophesied; anything that arrives sooner is merely an invigorating taste of what’s to come. When you have 0 hit points at the end of another creature’s turn, you can spend your inspiration to gain 1 hit point. When you do, move your position in initiative to immediately after that creature’s turn, and take your turn normally.


Fulfilling Your Destiny

You fulfill your destiny when your part in the prophecy finally comes to an end, even if that end is a grim one. The specifics of this prophecy should be discussed with your Narrator, but should remain at least partially shrouded in mystery until the time comes for them to be fully revealed.

Fulfillment Feature: Total Clarity. It all makes sense. The prophecy that’s followed you all your life has come together and now you are freed from the bonds of fate.

If the fulfillment of this prophecy results in your death, you get one final chance to alter the prophecy before you pass; treat this as equivalent to a wish spell, which you utter with your dying breath before passing on, impossible to resurrect .

If you survive the fulfillment of the prophecy, you gain a new lease on life. Having broken free from the tightest shackles of all, your will has been forged to be unbendable. While you have inspiration, you automatically succeed on saving throws against effects that would cause you to become charmed , confused , frightened , stunned , or paralyzed .


Table: Prophecy Destiny

d6 Motivation

1 Foretold: Your birth was prophesied centuries ago.

2 Duty: The world is depending on your success.

3 Subversion: You’ll deny fate if it’s the last thing you do.

4 Cursed: Fate has been thrust upon you.

5 Chosen: A deity has made their plans for you known.

6 Savior: Fulfilling your prophecy will make the world better.