Battlecry Ballad
|
|
3rd
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Abjuration
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Enhancement, Sound
|
Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
|
Adventurer's Guide
|
Greater Restoration
|
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5th
|
Abjuration
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Divine, Healing
|
Restore a creature and remove a powerful debilitating effect.
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Adventurer's Guide
|
Freedom of Movement
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|
4th
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Abjuration
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Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Glyph of Warding
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|
3rd
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Abjuration
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Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
Dispel Magic
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3rd
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Abjuration
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Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
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Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Harmonic Resonance
|
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1st
|
Abjuration
|
Enhancement, Sound
|
Harmonize with the rhythm of those around you to better help allies.
|
Adventurer's Guide
|
Guards and Wards
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|
6th
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Abjuration
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Arcane, Protection
|
Ward an area, making it difficult to traverse for those that you do not permit.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
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Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Mind Blank
|
|
8th
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Abjuration
|
Arcane, Negation
|
Prevent a creature’s mind from being read.
|
Adventurer's Guide
|
Symbol
|
|
7th
|
Abjuration
|
Arcane, Protection
|
Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
|
Adventurer's Guide
|
Nondetection
|
|
3rd
|
Abjuration
|
Arcane, Negation, Obscurement, Scrying, Utility
|
Hide a person, place, or thing from divination magic for 8 hours.
|
Adventurer's Guide
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
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Gate Pass Gazette
|
Convenient Retrieval
|
|
Cantrip
|
Conjuration
|
Arcane, Utility
|
Instantly retrieve an item from a container.
|
Gate Pass Gazette
|
Teleportation Circle
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Teleport
|
r
|
7th
|
Conjuration
|
Arcane, Teleportation
|
Teleport one or more creatures instantly across vast distances.
|
Adventurer's Guide
|
Magnificent Mansion
|
|
7th
|
Conjuration
|
Arcane, Planar
|
Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Unseen Servant
|
r
|
1st
|
Conjuration
|
Arcane, Summoning, Utility
|
Use an invisible, mindless, shapeless force to perform simple tasks.
|
Adventurer's Guide
|
Stinking Cloud
|
|
3rd
|
Conjuration
|
Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Tongues
|
|
3rd
|
Divination
|
Arcane, Communication, Divine
|
Understand any heard language and be understood by others you speak to.
|
Adventurer's Guide
|
Fey Tongue
|
|
1st
|
Divination
|
Communication, Knowledge
|
Better understand the fey tongues and ways of communication.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Foresight
|
|
9th
|
Divination
|
Arcane, Senses, Time
|
Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
|
Adventurer's Guide
|
Magic Map
|
|
2nd
|
Divination
|
Arcane, Knowledge, Nature
|
Create a map showing the route you’ve traveled.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Locate Animals or Plants
|
r
|
2nd
|
Divination
|
Arcane, Beasts, Knowledge, Nature, Plants, Utility
|
Gain knowledge about the location of flora and fauna.
|
Adventurer's Guide
|
Find the Path
|
|
6th
|
Divination
|
Divine, Nature, Terrain
|
Know the way to a location of your choice.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|
True Seeing
|
|
6th
|
Divination
|
Arcane, Divine, Senses
|
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
Speak with Animals
|
r
|
1st
|
Divination
|
Beasts, Communication, Nature, Utility
|
Gain the ability to talk with animals.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Animal Messenger
|
r
|
2nd
|
Enchantment
|
Beasts, Communication, Nature
|
Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Confusion
|
|
4th
|
Enchantment
|
Affliction, Chaos, Compulsion
|
Strike confusion into the minds of your enemies, making them act randomly.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Animal Friendship
|
|
1st
|
Enchantment
|
Beasts, Compulsion, Nature
|
Befriend an animal.
|
Adventurer's Guide
|