Muddle
|
|
Cantrip
|
Enchantment
|
Affliction, Psychic
|
Inflict a temporary level of strife or fatigue.
|
Gate Pass Gazette
|
Spare the Dying
|
|
Cantrip
|
Necromancy
|
Divine, Healing
|
Stabilize a dying creature with a jolt of healing energy.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Guidance
|
|
Cantrip
|
Divination
|
Divine, Knowledge
|
A creature you touch gains an expertise die on an ability check of its choosing.
|
Adventurer's Guide
|
Pestilence
|
|
Cantrip
|
Conjuration
|
Nature, Summoning
|
Fill a 10-foot sphere with biting insects that damage creatures and some objects.
|
Adventurer's Guide
|
Sacred Flame
|
|
Cantrip
|
Evocation
|
Attack, Divine, Radiant
|
Use radiant energy to scorch an enemy.
|
Adventurer's Guide
|
Thaumaturgy
|
|
Cantrip
|
Transmutation
|
Divine, Enhancement
|
Manifest a minor magical effect to display divine power.
|
Adventurer's Guide
|
Arcane Muscles
|
|
Cantrip
|
Transmutation
|
Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Burst of Strength
|
|
1st
|
Transmutation
|
Enhancement, Movement, Protection
|
Take a level of fatigue in order to break a grapple.
|
Gate Pass Gazette
|
Sanctuary
|
|
1st
|
Abjuration
|
Divine, Protection
|
Guard one creature against attacks.
|
Adventurer's Guide
|
Identify Weapon
|
|
1st
|
Divination
|
Arcane, Divine, Knowledge, Law, Weaponry
|
Learn what weapon that was used to inflict a wound.
|
Gate Pass Gazette
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Bane
|
|
1st
|
Enchantment
|
Affliction
|
Cause enemies to be distracted from their attacks.
|
Adventurer's Guide
|
Shield of Faith
|
|
1st
|
Abjuration
|
Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Detect Evil and Good
|
|
1st
|
Divination
|
Divine, Senses
|
Sense the presence and nature of otherworldly influences.
|
Adventurer's Guide
|
Detect Poison and Disease
|
r
|
1st
|
Divination
|
Divine, Nature, Senses
|
Sense the presence and identify poisons and diseases.
|
Adventurer's Guide
|
Healing Word
|
|
1st
|
Evocation
|
Divine, Healing
|
Restore a small number of hit points to a creature at range with only a word.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Guiding Bolt
|
|
1st
|
Evocation
|
Attack, Divine, Radiant
|
Attack a creature with a bolt of radiant energy that guides the attack of an ally.
|
Adventurer's Guide
|
Inflict Wounds
|
|
1st
|
Necromancy
|
Attack, Divine, Necrotic
|
Assail a creature with necrotic energy.
|
Adventurer's Guide
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Calculated Retribution
|
|
1st
|
Abjuration
|
Force, Law, Weaponry
|
Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
|
Adventurer's Guide
|
Wind Up
|
|
1st
|
Evocation
|
Enhancement
|
Magically ensure that your next melee attack strikes true.
|
Adventurer's Guide
|
Protection from Evil and Good
|
|
1st
|
Abjuration
|
Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|
Beautify Creature
|
|
1st
|
Transmutation
|
Arcane, Divine, Enhancement, Utility
|
Grant the target an expertise die to Persuasion and Performance by beautifully grooming it.
|
Gate Pass Gazette
|
Bless
|
|
1st
|
Enchantment
|
Divine, Enhancement
|
Bless a number of creatures, improving their attack rolls and saving throws.
|
Adventurer's Guide
|
Ceremony
|
r
|
1st
|
Evocation
|
Divine
|
Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage.
|
Adventurer's Guide
|
Fortified Will
|
|
1st
|
Enchantment
|
Affliction, Divine, Protection
|
Target can choose to suffer a level of strife in exchange for succeeding at certain saving throws.
|
Gate Pass Gazette
|
Command
|
|
1st
|
Enchantment
|
Compulsion, Divine
|
Compel a creature to follow a one-word command.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Corpse Explosion
|
|
1st
|
Evocation
|
Poison, Thunder
|
Make a corpse explode in a poisonous cloud.
|
Adventurer's Guide
|
Create or Destroy Water
|
|
1st
|
Transmutation
|
Divine, Utility, Water
|
Create or destroy up to 10 gallons of water.
|
Adventurer's Guide
|
Silence
|
r
|
2nd
|
Illusion
|
Arcane, Divine, Negation, Senses
|
Create a bubble of magical silence.
|
Adventurer's Guide
|
Zone of Truth
|
|
2nd
|
Enchantment
|
Communication, Compulsion, Law
|
Create a zone that minimizes spoken deceptions.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
Spiritual Weapon
|
|
2nd
|
Evocation
|
Attack, Divine, Force
|
Conjure a floating, incandescent weapon to attack enemies with a bonus action.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Mental Grip
|
|
2nd
|
Conjuration
|
Affliction
|
Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Gentle Repose
|
r
|
2nd
|
Necromancy
|
Arcane, Divine
|
Prevent a corpse from decaying or being raised as undead.
|
Adventurer's Guide
|
Calm Emotions
|
|
2nd
|
Enchantment
|
Divine, Negation
|
Suppress strong and harmful emotions, negating effects or sapping aggression.
|
Adventurer's Guide
|
Aid
|
|
2nd
|
Abjuration
|
Divine, Enhancement
|
Boost the hit points of allies.
|
Adventurer's Guide
|