Name | Ritual | Level | Classical Spell School Sort descending | Spell Schools | Summary | Source |
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Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | Adventurer's Guide | |
Counterspell | 3rd | Abjuration | Arcane, Negation | Interrupt another spellcaster as they cast a spell. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide | |
Calculated Retribution | 1st | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them. | Adventurer's Guide | |
Imprisonment | 9th | Abjuration | Affliction, Arcane | Imprison a creature with one of several powerful binding effects. | Adventurer's Guide | |
Remove Curse | 3rd | Abjuration | Arcane, Divine, Negation | Remove all curses from a creature. | Adventurer's Guide | |
Protection from Evil and Good | 1st | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. | Adventurer's Guide | |
Magic Circle | 3rd | Abjuration | Compulsion, Protection | Create a protective cylinder of magic. | Adventurer's Guide | |
Poison Skin | 3rd | Abjuration | Nature, Poison, Protection | Make a creature brightly colored and poisonous to the touch. | Adventurer's Guide | |
Conjure Fey | 6th | Conjuration | Arcane, Nature, Summoning | Summon a hag, hound, or redcap. | Adventurer's Guide | |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. | Adventurer's Guide |
Demiplane | 8th | Conjuration | Arcane, Planar | Create a doorway to a dimension you create. | Adventurer's Guide | |
Void Maw | Cantrip | Conjuration | Attack, Evil, Shadow | Create an orb of hungry shadows | To Save A Kingdom | |
Gate from Beyond | 3rd | Conjuration | Arcane, Teleportation | Create a short-range portal for multiple creatures in exchange for suffering strife. | Gate Pass Gazette | |
Conjure Aberration | 6th | Conjuration | Arcane, Divine, Planar, Summoning | Conjure a hideous being. | Dungeon Delver's Guide | |
Convenient Retrieval | Cantrip | Conjuration | Arcane, Utility | Instantly retrieve an item from a container. | Gate Pass Gazette | |
Eldritch Cube | 5th | Conjuration | Law, Psychic | Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it. | Adventurer's Guide | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | Adventurer's Guide | |
Misty Step | 2nd | Conjuration | Arcane, Chaos, Movement, Teleportation | Teleport short distances in a puff of shimmering mist. | Adventurer's Guide | |
Infernal Weapon | 6th | Conjuration | Attack, Cold, Evil, Fire | Summon a weapon from Hell. | Adventurer's Guide | |
Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | Adventurer's Guide | |
Mage Hand | Cantrip | Conjuration | Arcane, Utility | Conjure a hand to manipulate small objects. | Adventurer's Guide | |
Pestilence | Cantrip | Conjuration | Nature, Summoning | Fill a 10-foot sphere with biting insects that damage creatures and some objects. | Adventurer's Guide | |
Unholy Star | 7th | Conjuration | Fire, Necrotic | Explode a meteor ripped from the sky into 4 fiery chunks that rain down fiery unholy energies. | Adventurer's Guide | |
Plane Shift | 7th | Conjuration | Arcane, Divine, Nature, Planar, Teleportation, Utility | Transport yourself and allies to another plane of existence or banish an enemy there instead. | Adventurer's Guide | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | Adventurer's Guide | |
Unseen Servant |
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1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Planar Ally | 6th | Conjuration | Divine, Planar, Summoning | Entreat cosmic forces for assistance and summon forth an ally—for a price. | Adventurer's Guide | |
Tongues | 3rd | Divination | Arcane, Communication, Divine | Understand any heard language and be understood by others you speak to. | Adventurer's Guide | |
Divination |
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4th | Divination | Communication, Divine, Knowledge, Time | Ask a higher power about the future. | Adventurer's Guide |
Foresight | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | |
Commune |
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5th | Divination | Divine, Knowledge, Planar | Reach out to beyond the realms material to answer your questions. | Adventurer's Guide |
Commune with Nature |
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5th | Divination | Knowledge, Nature | Become one with nature to learn about the surrounding land. | Adventurer's Guide |
Contact Other Plane |
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5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. | Adventurer's Guide |
Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Arcane Mirror | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | Dungeon Delver's Guide | |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide |
Calculate | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | Adventurer's Guide | |
True Strike | Cantrip | Divination | Arcane, Attack, Enhancement | Gain advantage on attacks against a single creature. | Adventurer's Guide | |
Scrying | 5th | Divination | Arcane, Divine, Nature, Scrying | Observe a creature on the same plane of existence as you. | Adventurer's Guide | |
True Seeing | 6th | Divination | Arcane, Divine, Senses | Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane. | Adventurer's Guide | |
Power Word Kill | 9th | Enchantment | Arcane, Attack | Slay a creature with a single word. | Adventurer's Guide | |
Muddle | Cantrip | Enchantment | Affliction, Psychic | Inflict a temporary level of strife or fatigue. | Gate Pass Gazette | |
Dementing Touch | 5th | Enchantment | Affliction, Evil | Plague a creature’s mind to inflict strife. | Gate Pass Gazette | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Searing Equation | 1st | Enchantment | Affliction, Law, Psychic | Whisper an alien equation that injures the minds of creatures and deafens them. | Adventurer's Guide | |
Wormway |
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6th | Enchantment | Movement, Summoning | Call forth a purple worm that carries you and up to 50 creatures across a vast distance. | Adventurer's Guide |
Hex | 1st | Enchantment | Affliction | Lay a mild curse which weakens one ability score. | Other | |
Suggestion | 2nd | Enchantment | Arcane, Compulsion | Magically influence a creature, compelling it to follow a simple suggestion. | Adventurer's Guide | |
Dominate Monster | 8th | Enchantment | Arcane, Compulsion | Take over the mind of a creature. | Adventurer's Guide |