Name | Ritual | Level Sort descending | Classical Spell School | Spell Schools | Summary | Source |
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True Strike | Cantrip | Divination | Arcane, Attack, Enhancement | Gain advantage on attacks against a single creature. | Adventurer's Guide | |
Void Maw | Cantrip | Conjuration | Attack, Evil, Shadow | Create an orb of hungry shadows | To Save A Kingdom | |
Muddle | Cantrip | Enchantment | Affliction, Psychic | Inflict a temporary level of strife or fatigue. | Gate Pass Gazette | |
Prestidigitation | Cantrip | Transmutation | Arcane, Utility | Perform various minor magical tricks. | Adventurer's Guide | |
Mage Hand | Cantrip | Conjuration | Arcane, Utility | Conjure a hand to manipulate small objects. | Adventurer's Guide | |
Dancing Lights | Cantrip | Evocation | Arcane, Utility | Create up to four floating, magical lights. | Adventurer's Guide | |
Chill Touch | Cantrip | Necromancy | Affliction, Arcane, Attack, Necrotic | Attack with the chill of the grave, injuring and preventing healing. | Adventurer's Guide | |
Calculate | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | Adventurer's Guide | |
Glamour | Cantrip | Illusion | Enhancement, Obscurement, Prismatic | Distort light to subtly change your appearance. | Gate Pass Gazette | |
Convenient Retrieval | Cantrip | Conjuration | Arcane, Utility | Instantly retrieve an item from a container. | Gate Pass Gazette | |
Pestilence | Cantrip | Conjuration | Nature, Summoning | Fill a 10-foot sphere with biting insects that damage creatures and some objects. | Adventurer's Guide | |
Friends | Cantrip | Enchantment | Arcane | Gain an expertise die on a Charisma check. | Adventurer's Guide | |
Minor Illusion | Cantrip | Illusion | Arcane, Chaos | Create a small, limited illusion. | Adventurer's Guide | |
Hex | 1st | Enchantment | Affliction | Lay a mild curse which weakens one ability score. | Other | |
Arcane Riposte | 1st | Evocation | Arcane, Attack | Respond to a melee attack with a damaging blast of elemental magic. | Adventurer's Guide | |
Wind Up | 1st | Evocation | Enhancement | Magically ensure that your next melee attack strikes true. | Adventurer's Guide | |
Unseen Servant |
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1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Skeletal Hands | 1st | Necromancy | Arcane, Divine, Necrotic | Skeletal hands grab at targets. | Dungeon Delver's Guide | |
Charm Person | 1st | Enchantment | Arcane, Compulsion | Force a humanoid to view you as a trusted friend for a short time. | Adventurer's Guide | |
Corpse Explosion | 1st | Evocation | Poison, Thunder | Make a corpse explode in a poisonous cloud. | Adventurer's Guide | |
Searing Equation | 1st | Enchantment | Affliction, Law, Psychic | Whisper an alien equation that injures the minds of creatures and deafens them. | Adventurer's Guide | |
Force Punch | 1st | Evocation | Attack, Force, Unarmed | Use a blast of magic to punch a creature. | Adventurer's Guide | |
Comprehend Languages |
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1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide |
Expeditious Retreat | 1st | Transmutation | Arcane, Movement | Move much faster than normal. | Adventurer's Guide | |
Calculated Retribution | 1st | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them. | Adventurer's Guide | |
Air Wave | 1st | Conjuration | Air, Weaponry | Cut through the air with a melee weapon to damage a creature within 30 feet. | Adventurer's Guide | |
Protection from Evil and Good | 1st | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. | Adventurer's Guide | |
Illusory Script | 1st | Illusion | Arcane, Communication | Hide a message with illusion. | Adventurer's Guide | |
Phantasmal Talons | 1st | Enchantment | Psychic, Unarmed | Sprout invisible talons of pure will from your fingers. | Adventurer's Guide | |
Suggestion | 2nd | Enchantment | Arcane, Compulsion | Magically influence a creature, compelling it to follow a simple suggestion. | Adventurer's Guide | |
Abstraction | 2nd | Transmutation | Affliction, Prismatic, Transformation | Hamper a creature’s reactions by transforming it into a simplistic version of itself. | Gate Pass Gazette | |
Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Pigment Cloud | 2nd | Evocation | Arcane, Obscurement, Prismatic | Create a cloud of colorful pigment, causing affected creatures to leave a trail. | Gate Pass Gazette | |
Ray of Enfeeblement | 2nd | Necromancy | Arcane, Necrotic | Shoot a ray of necrotic damage that weakens a creature. | Adventurer's Guide | |
Shattering Barrage | 2nd | Evocation | Air, Terrain | Hurl orbs of jagged broken glass at up to 3 creatures. | Adventurer's Guide | |
Darkness | 2nd | Evocation | Arcane, Shadow | Shroud an area in magical darkness. | Adventurer's Guide | |
Lemure Transformation | 2nd | Transmutation | Transformation | Melt your body into a humanoid-shaped mass of liquid flesh. | Adventurer's Guide | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | Adventurer's Guide | |
Mirror Image | 2nd | Illusion | Arcane, Chaos, Obscurement | Transform an area of terrain with a convincing, immersive illusion. | Adventurer's Guide | |
Spider Climb | 2nd | Transmutation | Arcane, Movement, Utility | Give a creature the ability to walk on walls or ceilings, hands free. | Adventurer's Guide | |
Shatter | 2nd | Evocation | Arcane, Sound, Thunder | Create a painful ringing sound that damages all creatures and objects in an area. | Adventurer's Guide | |
Misty Step | 2nd | Conjuration | Arcane, Chaos, Movement, Teleportation | Teleport short distances in a puff of shimmering mist. | Adventurer's Guide | |
Transfer Exhaustion | 2nd | Transmutation | Affliction, Divine, Healing | Transfer levels of fatigue or strife from a creature to yourself. | Gate Pass Gazette | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Chromatic Beam | 2nd | Evocation | Arcane, Prismatic | Refract light through a gemstone to produce a ray of the chosen energy type. | Gate Pass Gazette | |
Enthrall | 2nd | Enchantment | Compulsion | Monopolize a creature’s attention. | Adventurer's Guide | |
Invigorated Strikes | 2nd | Transmutation | Attack, Enhancement, Unarmed | Increase the damage dealt by a creature’s unarmed strikes and natural weapons. | Adventurer's Guide | |
Flex | 2nd | Illusion | Enhancement, Utility | Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide |