Name | Ritual | Level | Classical Spell School Sort descending | Spell Schools | Summary | Source |
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Poison Skin | 3rd | Abjuration | Nature, Poison, Protection | Make a creature brightly colored and poisonous to the touch. | Adventurer's Guide | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | Adventurer's Guide | |
Symbol | 7th | Abjuration | Arcane, Protection | Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures. | Adventurer's Guide | |
Planar Binding | 5th | Abjuration | Arcane, Compulsion, Divine, Nature, Planar, Utility | Force a creature from another plane of existence to become your servant. | Adventurer's Guide | |
Traveler’s Ward | 1st | Abjuration | Protection, Sound | Protect a creature from pickpockets. | Adventurer's Guide | |
Antimagic Field | 8th | Abjuration | Arcane, Negation, Planar, Protection | Negate magic within a small area. | Adventurer's Guide | |
Prismatic Wall | 9th | Abjuration | Arcane, Prismatic, Protection | Create a wall of potent kaleidoscopic energy that inflicts a number of effects on those that trespass. | Adventurer's Guide | |
Mage Armor | 1st | Abjuration | Arcane, Protection | Magically increase your AC. | Adventurer's Guide | |
Magic Circle | 3rd | Abjuration | Compulsion, Protection | Create a protective cylinder of magic. | Adventurer's Guide | |
Private Sanctum | 4th | Abjuration | Arcane, Obscurement, Scrying, Utility | Secure an area from spying and intrusion. | Adventurer's Guide | |
Protection from Evil and Good | 1st | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. | Adventurer's Guide | |
Antimagic Zone | 9th | Abjuration | Arcane, Divine, Negation, Planar, Protection | Negate magic permanently. | Dungeon Delver's Guide | |
Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
Shield | 1st | Abjuration | Arcane, Protection | Create a temporary barrier of arcane energy around yourself. | Adventurer's Guide | |
Counterspell | 3rd | Abjuration | Arcane, Negation | Interrupt another spellcaster as they cast a spell. | Adventurer's Guide | |
Remove Curse | 3rd | Abjuration | Arcane, Divine, Negation | Remove all curses from a creature. | Adventurer's Guide | |
Mind Blank | 8th | Abjuration | Arcane, Negation | Prevent a creature’s mind from being read. | Adventurer's Guide | |
Alarm |
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1st | Abjuration | Arcane, Protection, Scrying, Utility | Set a magical warning against intrusion. | Adventurer's Guide |
Mindshield | 4th | Abjuration | Protection, Psychic | Grant resistance to psychic damage and protection from charms and fear. | Adventurer's Guide | |
Stoneskin | 4th | Abjuration | Arcane, Nature, Protection | Make a creature resistant to weapon damage. | Adventurer's Guide | |
Globe of Invulnerability | 6th | Abjuration | Negation, Protection | Create a sphere protected from outside magic. | Adventurer's Guide | |
Guards and Wards | 6th | Abjuration | Arcane, Protection | Ward an area, making it difficult to traverse for those that you do not permit. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide | |
Imprisonment | 9th | Abjuration | Affliction, Arcane | Imprison a creature with one of several powerful binding effects. | Adventurer's Guide | |
Arcane Lock | 2nd | Abjuration | Arcane, Protection | Make a nearly permanent magical lock. | Adventurer's Guide | |
Protection from Energy | 2nd | Abjuration | Arcane, Divine, Protection | Grant a creature resistance to one damage type of your choice. | Adventurer's Guide | |
Instant Summons |
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6th | Conjuration | Arcane, Summoning | Enchant an item so that it can be summoned with a word. | Adventurer's Guide |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Unseen Servant |
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1st | Conjuration | Arcane, Summoning, Utility | Use an invisible, mindless, shapeless force to perform simple tasks. | Adventurer's Guide |
Seed Bomb | 2nd | Conjuration | Nature, Weaponry | Conjure 4 seeds and imbue them with a variety of explosive effects. | Adventurer's Guide | |
Secret Chest | 4th | Conjuration | Arcane, Planar, Utility | Hide a storage chest in the Ethereal Plane and recall it at will. | Adventurer's Guide | |
Wish | 9th | Conjuration | Arcane | Duplicate any other spell regardless of requirements, choose from a list of other effects, or create your own—be careful. | Adventurer's Guide | |
Black Tentacles | 4th | Conjuration | Arcane, Summoning, Terrain | Summon forth tentacles from the ground to restrain and damage creatures. | Adventurer's Guide | |
Cloudkill | 5th | Conjuration | Arcane, Obscurement, Poison | Create a cloud of poisonous fog that obscures the area and damages creatures. | Adventurer's Guide | |
Magnificent Mansion | 7th | Conjuration | Arcane, Planar | Create a magnificent extradimensional dwelling. | Adventurer's Guide | |
Plane Shift | 7th | Conjuration | Arcane, Divine, Nature, Planar, Teleportation, Utility | Transport yourself and allies to another plane of existence or banish an enemy there instead. | Adventurer's Guide | |
Mental Grip | 2nd | Conjuration | Affliction | Conjure extensions of your own mental fortitude to keep your foes at bay. | Adventurer's Guide | |
Sleet Storm | 2nd | Conjuration | Cold, Nature, Terrain, Weather | Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it. | Adventurer's Guide | |
Teleport |
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7th | Conjuration | Arcane, Teleportation | Teleport one or more creatures instantly across vast distances. | Adventurer's Guide |
Unholy Star | 7th | Conjuration | Fire, Necrotic | Explode a meteor ripped from the sky into 4 fiery chunks that rain down fiery unholy energies. | Adventurer's Guide | |
Pestilence | Cantrip | Conjuration | Nature, Summoning | Fill a 10-foot sphere with biting insects that damage creatures and some objects. | Adventurer's Guide | |
Acid Splash | Cantrip | Conjuration | Acid, Arcane | Conjure a localized bubble of acid that splashes over creatures. | Adventurer's Guide | |
Mage Hand | Cantrip | Conjuration | Arcane, Utility | Conjure a hand to manipulate small objects. | Adventurer's Guide | |
Incendiary Cloud | 8th | Conjuration | Arcane, Fire | Create a roiling cloud of fire and ash that immolates all within it. | Adventurer's Guide | |
Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
Grease | 1st | Conjuration | Arcane, Earth | Coat an area in grease, making it hard to move through. | Adventurer's Guide | |
Misty Step | 2nd | Conjuration | Arcane, Chaos, Movement, Teleportation | Teleport short distances in a puff of shimmering mist. | Adventurer's Guide | |
Teleportation Circle | 5th | Conjuration | Arcane, Teleportation | Draw a circle and open a shimmering portal to another location. | Adventurer's Guide | |
Void Maw | Cantrip | Conjuration | Attack, Evil, Shadow | Create an orb of hungry shadows | To Save A Kingdom |