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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Charge 1 1st degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Dangerous Signature 1 1st degree Unending Wheel Reaction Cut a symbol into your target in order to frighten it. Adventurer's Guide
Eye Slash 2 1st degree Rapid Current Action Blind your enemy with a well-aimed strike. Adventurer's Guide
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Victory Pose 1 1st degree Unending Wheel Reaction Grant allies advantage on death saving throws when you score a critical hit. Adventurer's Guide
Wounding Strike 2 1st degree Unending Wheel Bonus Action Cause ongoing damage to your target. Adventurer's Guide