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Combat Maneuvers
Exertion Points
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Action Type
Action
Bonus Action
Bonus Action (Stance)
Reaction
Other
Degree
Basic maneuver
1st degree
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Comedic Jabs
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Adamant Mountain
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Spirited Steed
Tempered Iron
Tooth and Claw
Unending Wheel
Source
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Escape from Death Planet
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Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Charge
1
1st degree
Rapid Current
Action
Move and make a melee attack.
Adventurer's Guide
Dangerous Signature
1
1st degree
Unending Wheel
Reaction
Cut a symbol into your target in order to frighten it.
Adventurer's Guide
Eye Slash
2
1st degree
Rapid Current
Action
Blind your enemy with a well-aimed strike.
Adventurer's Guide
Speed Over Strength
1
1st degree
Rapid Current
Reaction
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
Adventurer's Guide
Swift Stance
1
1st degree
Rapid Current
Bonus Action (Stance)
Increase your Speed by 5 feet.
Adventurer's Guide
Throwing Stance
1
1st degree
Unending Wheel
Bonus Action (Stance)
Give your weapon the rebounding and thrown properties.
Adventurer's Guide
Victory Pose
1
1st degree
Unending Wheel
Reaction
Grant allies advantage on death saving throws when you score a critical hit.
Adventurer's Guide
Wounding Strike
2
1st degree
Unending Wheel
Bonus Action
Cause ongoing damage to your target.
Adventurer's Guide