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Adventuring Classes

 
  Class Description Source
  Adept

A living weapon that hones their control over body and mind

Adventurer's Guide
  Artificer

An arcano-scientific spellcaster who makes wondrous devices.

Gate Pass Gazette
  Bard

A charismatic performer who uses music to wield magic

Adventurer's Guide
  Berserker

A warrior that harnesses their inner rage on the battlefield

Adventurer's Guide
  Cleric

A holy guardian that channels the divine power to heal and harm

Adventurer's Guide
  Druid

A secretive sage who shuns civilization and harnesses natural magic

Adventurer's Guide
  Fighter

A master of martial techniques with expertise in a wide variety of weapons and combat maneuvers

Adventurer's Guide
  Herald

An oathbound warrior driven by an inner strength to champion their cause

Adventurer's Guide
  Marshal A natural leader and master of the art of strategic warfare Adventurer's Guide
  Ranger

A wilderness and exploration expert who has honed their skills of survival and combat

Adventurer's Guide
  Rogue

A master of stealth and subterfuge, reliant on trickery, keen reflexes, and quick fingers

Adventurer's Guide
  Savant

A genius who relies on ingenuity, planning, and keen deductions.

Adventures in ZEITGEST
  Sorcerer

A magic-wielder whose power springs forth from an innate element of their blood

Adventurer's Guide
  Warlock

A spellslinger who obtained arcane powers through an eldritch bargain with an otherworldly entity

Adventurer's Guide
  Wizard

A spellcaster who has mastered the arcane arts

Adventurer's Guide