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Psionic Powers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
NAME Power Level Discipline Body Source
Adrenalize Reflex Kinesthetic

Your power makes the target more physically capable. The target gains an expertise die to one…

Voidrunner's Codex
Alter Matter IV Dynakinetic

You touch one unattended nonliving object no bigger than a 10-foot cube causing it to…

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Bend Space Reflex Translocation

You distort the fabric of space around you, making it appear that you are somewhere you are not…

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Binding I Telekinetic

The target creature makes a Strength saving throw. On a failure, it is restrained. At the end of…

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Block Psionics V General

You block psionic powers which would otherwise affect you. When you are the target of a psionic…

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Bolster Reflex Kinesthetic

The target gains one of the following benefits, chosen when you manifest this power:

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Boost of Speed II Kinesthetic

Until the end of your next turn, your Speed is doubled, you gain a +2 bonus to AC, you have…

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Borrowed Senses I Telepathic

You form a telepathic bond with the target and are able to sense the world through its senses…

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Clairaudience I Clairsentience

Choose a location within range which you have been to before. For the duration of the power, you…

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Clearsight III Clairsentience

The target gains truesight to a range of 60 feet.


Surge.

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Cold Snap Reflex Dynakinetic

You harness the latent energies of the cosmos and direct them with your mind. The target takes…

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Combust I Dynakinetic

You harness the latent energies of the cosmos and direct them with your mind. The target takes…

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Contortion I Kinesthetic

When you attempt to move through a space one size smaller than your own, you can do so without…

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Crushing Psyche V Telepathic

You drop the full weight of your psychic consciousness upon a creature, erasing its identity…

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Cryogenic Conduit III Dynakinetic

Sheets of freezing cold blast outward from your hands in a 60-foot cone. Each creature in the…

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Danger Sense I Clairsentience

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on…

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Delay Inertia II Telekinetic

The target becomes immune to bludgeoning, piercing, and slashing damage. Any damage that the…

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Displace I Translocation

You instantly teleport to an adjacent space you can see when targeted by an attack that you are…

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Drain Power IV General

Make a melee psionic attack against an adjacent creature. On a success you reduce that creature’…

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Emote Reflex Telepathic

You can covertly communicate simple concepts with the target via basic emotions, without needing…

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Empathic Sense Reflex Telepathic

You gain an expertise die on ability checks made to detect or identify hidden emotions, imminent…

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Enervate II General

You target a creature within range and overtax its psyche. The target makes an Intelligence…

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Enhance Mind Reflex Kinesthetic

The target gains an expertise die to one mental ability check (Intelligence, Wisdom, or Charisma…

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Exemplar IV Kinesthetic

You have advantage on ability checks, attacks, and saving throws and gain a number of temporary…

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Farsight Reflex Clairsentience

You can clearly see details of things at a distance as if they were nearby. Focus on a spot in…

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Flight III Telekinetic

You gain a flying speed of 30 feet. On subsequent turns, you can use a bonus action to increase…

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Floating Thought I Clairsentience

Grasping upon the air itself, you imbue a gust of wind with psychic energy. You are able to see…

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Fold Space V Translocation

The target, along with all creatures and objects contained therein, is instantly transported to…

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Force Field II Dynakinetic

You create an invisible forcefield at a point you choose. The forcefield is 1/4 inch thick and…

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Foresight II Clairsentience

You consider the implications of a specific course of action that you intend to take within the…

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Fortification V Kinesthetic

You fortify yourself with psychic energy. You gain resistance to all damage types, immunity to…

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Fortress of Iron Will V Dynakinetic

You can exert your will to manifest a floating safehouse to guard you and those under your…

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Future Vision V Clairsentience

You use future knowledge to avoid an attack or other effect. As a reaction, after the effects of…

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Gravitic Fling IV Telekinetic

You grab your target with the power of your mind and repeatedly smash it into the ground, the…

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Growth III Kinesthetic

Psychic power makes you taller and faster. Your size increases by one category and you gain an…

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Hinder II Telekinetic

Mundane objects (like rope, vines, blankets, or loose clothing) in a 20-foot square area…

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Horrifying Hallucination III Telepathic

You tap into the mind of the target to create a fearsome illusion so complete it can cause…

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Imbue Weapon Reflex Dynakinetic

The target weapon is imbued with psychic energy, bonding with your psionic strength. The weapon…

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Interjection I Telekinetic

Choose an unoccupied space within range between the source of a ranged attack and that attack’s…

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Intuition II Clairsentience

You spend time aligning yourself with the collective unconscious of the universe and gain an…

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Kinetic Barrage V Telekinetic

With immense psionic power you fling down a storm of psychic force that barrages a 20-foot…

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Levitation II Telekinetic

You hover at a height of up to 30 feet. You can maintain your levitation as long as you…

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Liquidity III Kinesthetic

Your movements are like flowing water. Your Armor Class increases by 2. You can spend 5 feet of…

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Make Energy Mote IV Dynakinetic

A mote of energy is imbued with your psychic power, manifesting into being and gaining a slice…

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Manifest Antimatter IV Dynakinetic

You target one creature or object within 30 feet and create antimatter in the same space. A…

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Mask Presence I Telepathic

You mask your presence from visible forms of detection, effectively rendering yourself invisible…

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Memory Control IV Telepathic

You steal or alter a creature’s thoughts or memories. The target has advantage on its saving…

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Mental Domination III Telepathic

You overpower your target’s mind, forcing it to do your bidding. The target makes a Wisdom…

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Mindsight IV Clairsentience

You can see and hear a specific creature in your mind’s eye as if you were near it. Your point…

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Mindsnare V Telepathic

The target makes a manifesting ability saving throw or its thoughts turn inward upon itself…

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