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Archetypes

Name Class Description Source
Alienist Warlock Scholars and agents of the far realm and alien forces. Adventurer's Guide
Annihilator Sorcerer Controllers of destructive energies fueled by death and decay. Adventures in ZEITGEIST
Anointer Cleric
Gate Pass Gazette
Anomalous Knight Herald
Gate Pass Gazette
Arachnid Guardian Adept Protectors in the darkness with spider-themed powers. Dungeon Delver's Guide
Arcane Officer Marshal Military officers trained in battlefield magic. Gate Pass Gazette
Arcanist Wizard Students of one of the eight classical schools of magic. Adventurer's Guide
Archaeologist Savant Use versatile tools for a life of strange discoveries. Gate Pass Gazette
Armiger Trooper Versatile masters of weaponry. Voidrunner's Codex
Aspirant Cleric Priests who aspire to divinity. Adventures in ZEITGEIST
Auditor Psyknight Psychic investigators and enforcers. Voidrunner's Codex
Auger Psion Psions who can peer into the future. Voidrunner's Codex
Avantist Savant Practitioners of Avantism, an experimental approach to magic. Gate Pass Gazette
Axis Slayer Druid Hunters and slayers of unusual monsters. Adventures in ZEITGEIST
Bear-Bonded Berserker Berserkers with bear companions. Gate Pass Gazette
Beastmaster Ranger Friends and allies to animals of the wild. Adventurer's Guide
Bladeseer Fighter Warriors who manipulates fate and can see the future. Gate Pass Gazette
Bodyguard Rogue Highly skilled protectors of their charges. Gate Pass Gazette
Bombardier Artificer Masters of explosive alchemy. Gate Pass Gazette
Bounty Hunter Trooper Dedicated pursuers trained to bring their prey in dead or alive. Voidrunner's Codex
Brawler Adept Unarmed fighters known for toughness and unpredictability. Adventurer's Guide
Bruiser Adept Mighty combatants who rely on strength. Gate Pass Gazette
Brute Fighter Warriors who rely on strength and brute force. Adventurer's Guide
Burglar Rogue Sneaky thieves and treasurer hunters. Adventurer's Guide
Charging Shield Fighter Warriors who uses their shields as weapons. Gate Pass Gazette
Chief Enforcer Marshal Crimelords and kingpins who rule the underworld. Gate Pass Gazette
Concordant Commander Marshal A laser hat powered by nearby allies. Sorry, we can't describe it any better than that! Gate Pass Gazette
Contriver Rogue Problem solvers through unconventional means. Gate Pass Gazette
Court Magician Wizard Learned scholars and trusty advisors to those in power. Gate Pass Gazette
Courtier Rogue Nobles skilled with sharp words and sharp blades. Gate Pass Gazette
Cutthroat Rogue Spies and assassins, masters of subterfuge and poison. Adventurer's Guide
Decomposer Druid Nature worshippers with powers of decay. Dungeon Delver's Guide
Defiant Berserker Wild warriors with resilience against the winds of fate. Gate Pass Gazette
Demolitions Expert Trooper Experts in explosives and grenades. Voidrunner's Codex
Detective Savant Hungry for a puzzle with an attention to details. Gate Pass Gazette
Diabolist Warlock Devotees of demons and diabolical deities. Adventurer's Guide
Diplomat Savant Cultural and social experts and emissaries. Gate Pass Gazette
Draconist Sorcerer Spellcasters with dragon magic in their blood. Adventurer's Guide
Dragon Knight Herald
Gate Pass Gazette
Dread Knight Warlock Anti-paladins, blackguards, and nightmare cavalry. Gate Pass Gazette
Dreadnought Berserker Furious and unstoppable armored warriors. Adventurer's Guide
Duelist Fighter Swashbucklers and quick-witted fighters. Adventurer's Guide
Dungeoneer Fighter Experienced adventurers who thrive underground. Dungeon Delver's Guide
Durala Carao Adept Masters of the 'way of the gun'. Adventures in ZEITGEIST
Eldritch Gunslinger Warlock Wielders of arcane firearms. Gate Pass Gazette
Enclavist Wizard Secret wizards who manifest the fey realms. Adventures in ZEITGEIST
Engineer Scientist Experts in building and repairing technological devices. Voidrunner's Codex
Enigma Sorcerer Magic-users who wield alien powers. Adventurer's Guide
Envoy Scout Charismatic leaders who use words as their weapon. Voidrunner's Codex
Exalted Athlete Adept Students of divinely blessed athletic perfection. Adventurer's Guide
Executore Herald Holy warriors who pursue wrongdoers and free victims from oppression. Adventures in ZEITGEIST
Exorcist Cleric
Gate Pass Gazette
Expedition Leader Marshal An experienced leader who guides adventurers through dungeons and caves. Dungeon Delver's Guide
Expert Scientist Learned specialists, researchers and advisors. Voidrunner's Codex
Fanatic Berserker
Gate Pass Gazette
Fantastic Fletcher Ranger An archer who specializes in trick arrows. Gate Pass Gazette
Fatewoven Warlock Fortune tellers and soothsayers who pluck the strings of fate. Dungeon Delver's Guide
Gadgeteer Fighter Tinkers who fight with new technology and arcanoscience. Adventures in ZEITGEIST
Gambling General Marshal Leaders who thrive on risky strategies with great rewards. Adventurer's Guide
Ghostly Soul Adept Adepts with spectral powers. Gate Pass Gazette
Gladiator Fighter Entertainers with dramatic flair and skill with weapons. Adventurer's Guide
Green Knight Herald Wardens of nature and the wilderness. Adventurer's Guide
Guardian Druid Nature priests who protect and nourish small communities. Adventurer's Guide
Gunner Trooper Firearms experts for whom bigger is always better. Voidrunner's Codex
Gyre Gazer Warlock Warlocks who stare into the void. Gate Pass Gazette
Hacker Scientist Digital warriors working for good or ill. Voidrunner's Codex
Healer Cleric Priests who devote themselves to the healing arts. Adventurer's Guide
Hecatomb Cleric
Gate Pass Gazette
Holy Champion Herald Divine warriors who exemplify either good or evil. Adventurer's Guide
Hotshot Bard Performers who use vehicles or mounts to perform daring stunts. Gate Pass Gazette
Houndmaster Fighter Fighters with dog or wolf companions. Gate Pass Gazette
Inquisitor Herald Knights of judgement who seek out heresy. Adventurer's Guide
Inventor Scientist Mavericks who operate on the fringes of science. Voidrunner's Codex
Investigator Rogue Investigators treat a mystery or a foe as a problem to be solved Adventurer's Guide
Knight Fighter Armored warriors steeped in heraldry and honor. Adventurer's Guide
Knight Commander Marshal Able commanders who lead others into battle. Gate Pass Gazette
Knight of the Fey Herald
Gate Pass Gazette
Labyrinth Priest Cleric Divine explorers who navigate complex dungeons. Dungeon Delver's Guide
Last Raven Wizard Stealers of magic who levy curses on their foes. Adventures in ZEITGEIST
Lionheart Marshal Inspiring marshals who lead by example. Gate Pass Gazette
Lore Weaver Bard Storytellers who can guide fate towards their own narrative. Gate Pass Gazette
Loremaster Bard Teachers and adventurers with access to knowledge and lore. Adventurer's Guide
Machinist Artificer Mechanics who master vehicles. Gate Pass Gazette
Mage Wizard Generalist wizards who dabble in all the schools of magic. Adventurer's Guide
Medic Scientist Lifesaving healers and medical experts. Voidrunner's Codex
Militarist Fighter Warriors as comfortable in a war council as on the front lines. Gate Pass Gazette
Mindshear Psion Specialists in telepathy and memory alteration. Voidrunner's Codex
Minstrel Bard Musicians who travel the land to ply their theatrical trades. Adventurer's Guide
Miscreant Scout Rebels with or without a cause. Voidrunner's Codex
Monster Hunter Ranger Hunters who gain power from their trophies. Gate Pass Gazette
Mountebank Bard Masters of deception and wordplay. Adventurer's Guide
Mutant Warlock Supernatural beings whose power stems from within. Gate Pass Gazette
Naturalist Savant Nature experts who chase specimens and phenomena. Gate Pass Gazette
Necromancer Wizard Students of death and masters of the undead. Other
Occult Blade Rogue Obscure criminals whose magical techniques occlude memory of their actions. Adventures in ZEITGEIST
Oozemancer Wizard A magic-user who allies with and can turn into an ooze. Dungeon Delver's Guide
Operative Trooper Deadly and covert special forces. Voidrunner's Codex
Oracle Cleric Prophets and soothsayers who peer into the future. Adventurer's Guide
Partisan Ranger An urban warrior, expert at unconventional warfare. Gate Pass Gazette
Philosopher Savant
Savant Archetypes
Gate Pass Gazette
Pied Piper Bard
Gate Pass Gazette
Praetor Psyknight Formidable starglaive-wielding psychic warriors. Voidrunner's Codex
Preserver Cleric
Gate Pass Gazette
Pyromancer Wizard Spellcasters who focus on the element of fire. Adventurer's Guide
Queen Bee Berserker Genteel warriors who psychically share their rage. Adventures in ZEITGEIST
Quickstepper Adept Combatants who move at supernatural speeds. Gate Pass Gazette
Rager Berserker Warriors who reply on pure rage to win the day. Adventurer's Guide
Revoker Herald Holy warriors who forge their own fate. Gate Pass Gazette
Scammer Scout Tech-savvy con-artists. Voidrunner's Codex
Scrap Crafter Artificer Artificer who makes do with scrap on hand. Gate Pass Gazette
Seadog Fighter Unpredictable and wily combatants. Gate Pass Gazette
Seafaring Scourge Marshal Pirate captains and buccaneer lords. Gate Pass Gazette
Security Specialist Savant
Savant Archetypes
Gate Pass Gazette
Shadow Stalker Rogue Expert assassins who strike from the darkness. Dungeon Delver's Guide
Sharpshooter Fighter Masters of ranged combat, trick shooters, and expert archers. Adventurer's Guide
Skilled Survivalist Ranger An expert at living off the bounty of the land. Gate Pass Gazette
Skinchanger Druid Nature priests who embrace their animal forms. Adventurer's Guide
Sleuth Scout Dogged investigators and detectives. Voidrunner's Codex
Smuggler Scout Quick-talking space pirates. Voidrunner's Codex
Songweaver Sorcerer Sorcerers who wield the power of sound. Gate Pass Gazette
Soulknife Psyknight Nimble and artful wielders of psychic daggers. Voidrunner's Codex
Sound Sculptor Bard Musicians who use sound to protect and damage. Dungeon Delver's Guide
Spellbound Warlock Spellcasters who embrace the ways of the fey. Adventurer's Guide
Spy Scout Covert operatives, debonair and stealthy. Voidrunner's Codex
Star Pilot Scout Daring aces of the void. Voidrunner's Codex
Steel Renegade Druid Druids who combine nature and technology. Gate Pass Gazette
Steward Savant Guides and mentors in military organizations. Adventures in ZEITGEIST
Stitcher Artificer Artificers who delve into the marvelous mysteries of life, death, and reanimated flesh. Gate Pass Gazette
Stone Warden Herald Implacable defenders of the weak with rock-like powers. Dungeon Delver's Guide
Stoneheart Sorcerer Magic-wielders who use the power of the earth. Dungeon Delver's Guide
Stormwalker Druid Druids who summon storms. Gate Pass Gazette
Sun Priest Cleric Priests who worship light and warmth. Adventurer's Guide
Swift Strategist Marshal Leaders in the realm of guerrilla warfare. Adventurer's Guide
Talented Tactician Marshal Military strategists who plan and anticipate every move. Adventurer's Guide
Tempest Berserker Warriors fueled and protected by the elements of the raging storm. Adventurer's Guide
Tenebrous Stalker Ranger Grimlock security specialist training graduates Gate Pass Gazette
Throwing Ace Rogue Deft masters of the thrown weapon. Gate Pass Gazette
Titanist Ranger Devotees of one of the fey titans. Adventures in ZEITGEIST
Tranquil Master Adept Unassuming adepts who use soothing teas. Gate Pass Gazette
Trapsmith Rogue Expert dungeoneers and mechanically inclined scouts. Adventurer's Guide
Traveler Sorcerer Spell-wielders with the powers of distant planes. Adventurer's Guide
Treespeaker Druid Priests who speak to and command the world of plants. Adventurer's Guide
Troll Slayer Berserker Ferocious berserkers who share the traits of the monsters they hunt. Dungeon Delver's Guide
Unnaturalist Warlock Scholars of abominations and monstrosities. Gate Pass Gazette
Urbanist Warlock Avatars of cities who derive information and strength from the metropolis. Adventures in ZEITGEIST
Vagabond Bard Wandering storytellers whose very words can transport people. Adventures in ZEITGEIST
Vanguard Savant Ingenious savants who lead the battle and thwart their foes. Adventures in ZEITGEIST
Voidmender Psion Psionic healers attuned to the body's life-force. Voidrunner's Codex
Vox Savant Masters of the voice, able to communicate, compel, and persuade. Adventures in ZEITGEIST
War Falconer Marshal Partner with a falcon for improved information. Gate Pass Gazette
Warchanter Bard Musicians who guide the flow of battle. Adventurer's Guide
Warden Ranger Mounted operatives who patrol the wilds. Adventurer's Guide
Warder Sorcerer Wield powerful protective magics that infuse your being. Gate Pass Gazette
Warmage Wizard Specialists in battlefield artillery and control. Other
Warpriest Cleric Priests who meet their foes with the might of powers beyond mortal ken. Adventurer's Guide
Warrior Monk Adept Students of the martial arts and ancient traditions. Adventurer's Guide
Warstorm Psion Psychic warriors who manipulate energy and matter. Voidrunner's Codex
Wildborn Ranger Spellcasting rangers who call upon the powers of nature. Adventurer's Guide