Alienist
|
Warlock
|
Scholars and agents of the far realm and alien forces.
|
Adventurer's Guide
|
Analyst
|
Bard
|
Creatives who draw on math, numbers, and statistics.
|
Gate Pass Gazette
|
Annihilator
|
Sorcerer
|
Controllers of destructive energies fueled by death and decay.
|
Adventures in ZEITGEIST
|
Anointer
|
Cleric
|
Users of oils, ashes, blood, or holy water.
|
Gate Pass Gazette
|
Anomalous Knight
|
Herald
|
Warriors who serve cults dedicated to aberrations.
|
Gate Pass Gazette
|
Antiquarian
|
Wizard
|
Wizards who approach the arcane like archaeologists unearthing treasure.
|
Gate Pass Gazette
|
Arachnid Guardian
|
Adept
|
Protectors in the darkness with spider-themed powers.
|
Dungeon Delver's Guide
|
Arcane Officer
|
Marshal
|
Military officers trained in battlefield magic.
|
Gate Pass Gazette
|
Arcanist
|
Wizard
|
Students of one of the eight classical schools of magic.
|
Adventurer's Guide
|
Arcano-Pugilist
|
Artificer
|
Artificers who just want to punch things.
|
Gate Pass Gazette
|
Archaeologist
|
Savant
|
Use versatile tools for a life of strange discoveries.
|
Gate Pass Gazette
|
Armiger
|
Trooper
|
Versatile masters of weaponry.
|
Voidrunner's Codex
|
Aspirant
|
Cleric
|
Priests who aspire to divinity.
|
Adventures in ZEITGEIST
|
Auditor
|
Psyknight
|
Psychic investigators and enforcers.
|
Voidrunner's Codex
|
Auger
|
Psion
|
Psions who can peer into the future.
|
Voidrunner's Codex
|
Avantist
|
Savant
|
Practitioners of Avantism, an experimental approach to magic.
|
Gate Pass Gazette
|
Axis Slayer
|
Druid
|
Hunters and slayers of unusual monsters.
|
Adventures in ZEITGEIST
|
Bear-Bonded
|
Berserker
|
Berserkers with bear companions.
|
Gate Pass Gazette
|
Beastmaster
|
Ranger
|
Friends and allies to animals of the wild.
|
Adventurer's Guide
|
Bladeseer
|
Fighter
|
Warriors who manipulates fate and can see the future.
|
Gate Pass Gazette
|
Blinkwitch
|
Druid
|
Druids inspired by the fey, the wild, and the Dreaming itself
|
Gate Pass Gazette
|
Bodyguard
|
Rogue
|
Highly skilled protectors of their charges.
|
Gate Pass Gazette
|
Bombardier
|
Artificer
|
Masters of explosive alchemy.
|
Gate Pass Gazette
|
Botanotechnitian
|
Artificer
|
Artificers who cultivate plants instead of building technology
|
Gate Pass Gazette
|
Bounty Hunter
|
Trooper
|
Dedicated pursuers trained to bring their prey in dead or alive.
|
Voidrunner's Codex
|
Brawler
|
Adept
|
Unarmed fighters known for toughness and unpredictability.
|
Adventurer's Guide
|
Bruiser
|
Adept
|
Mighty combatants who rely on strength.
|
Gate Pass Gazette
|
Brute
|
Fighter
|
Warriors who rely on strength and brute force.
|
Adventurer's Guide
|
Burglar
|
Rogue
|
Sneaky thieves and treasurer hunters.
|
Adventurer's Guide
|
Burrowrider
|
Berserker
|
Berserkers who enter the battlefield from below
|
Gate Pass Gazette
|
Charging Shield
|
Fighter
|
Warriors who uses their shields as weapons.
|
Gate Pass Gazette
|
Chief Enforcer
|
Marshal
|
Crimelords and kingpins who rule the underworld.
|
Gate Pass Gazette
|
Concordant Commander
|
Marshal
|
A laser hat powered by nearby allies. Sorry, we can't describe it any better than that!
|
Gate Pass Gazette
|
Contriver
|
Rogue
|
Problem solvers through unconventional means.
|
Gate Pass Gazette
|
Court Magician
|
Wizard
|
Learned scholars and trusty advisors to those in power.
|
Gate Pass Gazette
|
Courtier
|
Rogue
|
Nobles skilled with sharp words and sharp blades.
|
Gate Pass Gazette
|
Cutthroat
|
Rogue
|
Spies and assassins, masters of subterfuge and poison.
|
Adventurer's Guide
|
Decomposer
|
Druid
|
Nature worshippers with powers of decay.
|
Dungeon Delver's Guide
|
Defiant
|
Berserker
|
Wild warriors with resilience against the winds of fate.
|
Gate Pass Gazette
|
Demolitions Expert
|
Trooper
|
Experts in explosives and grenades.
|
Voidrunner's Codex
|
Detective
|
Savant
|
Hungry for a puzzle with an attention to details.
|
Gate Pass Gazette
|
Diabolist
|
Warlock
|
Devotees of demons and diabolical deities.
|
Adventurer's Guide
|
Diplomat
|
Savant
|
Cultural and social experts and emissaries.
|
Gate Pass Gazette
|
Draconist
|
Sorcerer
|
Spellcasters with dragon magic in their blood.
|
Adventurer's Guide
|
Dragon Knight
|
Herald
|
Heralds who serve draconic powers.
|
Gate Pass Gazette
|
Dread Knight
|
Warlock
|
Anti-paladins, blackguards, and nightmare cavalry.
|
Gate Pass Gazette
|
Dreadnought
|
Berserker
|
Furious and unstoppable armored warriors.
|
Adventurer's Guide
|
Duelist
|
Fighter
|
Swashbucklers and quick-witted fighters.
|
Adventurer's Guide
|
Dungeoneer
|
Fighter
|
Experienced adventurers who thrive underground.
|
Dungeon Delver's Guide
|
Durala Carao
|
Adept
|
Masters of the 'way of the gun'.
|
Adventures in ZEITGEIST
|
Eldritch Gunslinger
|
Warlock
|
Wielders of arcane firearms.
|
Gate Pass Gazette
|
Enclavist
|
Wizard
|
Secret wizards who manifest the fey realms.
|
Adventures in ZEITGEIST
|
Engineer
|
Scientist
|
Experts in building and repairing technological devices.
|
Voidrunner's Codex
|
Enigma
|
Sorcerer
|
Magic-users who wield alien powers.
|
Adventurer's Guide
|
Envoy
|
Scout
|
Charismatic leaders who use words as their weapon.
|
Voidrunner's Codex
|
Exalted Athlete
|
Adept
|
Students of divinely blessed athletic perfection.
|
Adventurer's Guide
|
Executore
|
Herald
|
Holy warriors who pursue wrongdoers and free victims from oppression.
|
Adventures in ZEITGEIST
|
Exorcist
|
Cleric
|
Clerics who excise corruption and purify innocent souls.
|
Gate Pass Gazette
|
Expedition Leader
|
Marshal
|
An experienced leader who guides adventurers through dungeons and caves.
|
Dungeon Delver's Guide
|
Expert
|
Scientist
|
Learned specialists, researchers and advisors.
|
Voidrunner's Codex
|
Fanatic
|
Berserker
|
Devotees with a righteous fury.
|
Gate Pass Gazette
|
Fantastic Fletcher
|
Ranger
|
An archer who specializes in trick arrows.
|
Gate Pass Gazette
|
Fatewoven
|
Warlock
|
Fortune tellers and soothsayers who pluck the strings of fate.
|
Dungeon Delver's Guide
|
Gadgeteer
|
Fighter
|
Tinkers who fight with new technology and arcanoscience.
|
Adventures in ZEITGEIST
|
Gambling General
|
Marshal
|
Leaders who thrive on risky strategies with great rewards.
|
Adventurer's Guide
|
Geomancer
|
Wizard
|
Wizards who draw on the power of the world's ley lines.
|
Gate Pass Gazette
|
Ghostly Soul
|
Adept
|
Adepts with spectral powers.
|
Gate Pass Gazette
|
Gladiator
|
Fighter
|
Entertainers with dramatic flair and skill with weapons.
|
Adventurer's Guide
|
Green Knight
|
Herald
|
Wardens of nature and the wilderness.
|
Adventurer's Guide
|
Guardian
|
Druid
|
Nature priests who protect and nourish small communities.
|
Adventurer's Guide
|
Gunner
|
Trooper
|
Firearms experts for whom bigger is always better.
|
Voidrunner's Codex
|
Gyre Gazer
|
Warlock
|
Warlocks who stare into the void.
|
Gate Pass Gazette
|
Hacker
|
Scientist
|
Digital warriors working for good or ill.
|
Voidrunner's Codex
|
Healer
|
Cleric
|
Priests who devote themselves to the healing arts.
|
Adventurer's Guide
|
Hecatomb
|
Cleric
|
Clerics who use the power of divine sacrifice.
|
Gate Pass Gazette
|
Holy Champion
|
Herald
|
Divine warriors who exemplify either good or evil.
|
Adventurer's Guide
|
Hotshot
|
Bard
|
Performers who use vehicles or mounts to perform daring stunts.
|
Gate Pass Gazette
|
Houndmaster
|
Fighter
|
Fighters with dog or wolf companions.
|
Gate Pass Gazette
|
Inquisitor
|
Herald
|
Knights of judgement who seek out heresy.
|
Adventurer's Guide
|
Inventor
|
Scientist
|
Mavericks who operate on the fringes of science.
|
Voidrunner's Codex
|
Investigator
|
Rogue
|
Investigators treat a mystery or a foe as a problem to be solved
|
Adventurer's Guide
|
Knight
|
Fighter
|
Armored warriors steeped in heraldry and honor.
|
Adventurer's Guide
|
Knight Commander
|
Marshal
|
Able commanders who lead others into battle.
|
Gate Pass Gazette
|
Knight of the Fey
|
Herald
|
Knights who live by the trickery fealty of the faerie courts.
|
Gate Pass Gazette
|
Labyrinth Priest
|
Cleric
|
Divine explorers who navigate complex dungeons.
|
Dungeon Delver's Guide
|
Last Raven
|
Wizard
|
Stealers of magic who levy curses on their foes.
|
Adventures in ZEITGEIST
|
Lionheart
|
Marshal
|
Inspiring marshals who lead by example.
|
Gate Pass Gazette
|
Lore Weaver
|
Bard
|
Storytellers who can guide fate towards their own narrative.
|
Gate Pass Gazette
|
Loremaster
|
Bard
|
Teachers and adventurers with access to knowledge and lore.
|
Adventurer's Guide
|
Machinist
|
Artificer
|
Mechanics who master vehicles.
|
Gate Pass Gazette
|
Mage
|
Wizard
|
Generalist wizards who dabble in all the schools of magic.
|
Adventurer's Guide
|
Medic
|
Scientist
|
Lifesaving healers and medical experts.
|
Voidrunner's Codex
|
Mentalist
|
Bard
|
Specialists in manipulating the unconcious
|
Gate Pass Gazette
|
Militarist
|
Fighter
|
Warriors as comfortable in a war council as on the front lines.
|
Gate Pass Gazette
|
Mindshear
|
Psion
|
Specialists in telepathy and memory alteration.
|
Voidrunner's Codex
|
Minstrel
|
Bard
|
Musicians who travel the land to ply their theatrical trades.
|
Adventurer's Guide
|
Miscreant
|
Scout
|
Rebels with or without a cause.
|
Voidrunner's Codex
|
Monster Hunter
|
Ranger
|
Hunters who gain power from their trophies.
|
Gate Pass Gazette
|
Mountebank
|
Bard
|
Masters of deception and wordplay.
|
Adventurer's Guide
|
Mutant
|
Warlock
|
Supernatural beings whose power stems from within.
|
Gate Pass Gazette
|
Naturalist
|
Savant
|
Nature experts who chase specimens and phenomena.
|
Gate Pass Gazette
|
Necromancer
|
Wizard
|
Students of death and masters of the undead.
|
Other
|
Occult Blade
|
Rogue
|
Obscure criminals whose magical techniques occlude memory of their actions.
|
Adventures in ZEITGEIST
|
Oozemancer
|
Wizard
|
A magic-user who allies with and can turn into an ooze.
|
Dungeon Delver's Guide
|
Operative
|
Trooper
|
Deadly and covert special forces.
|
Voidrunner's Codex
|
Oracle
|
Cleric
|
Prophets and soothsayers who peer into the future.
|
Adventurer's Guide
|
Orator
|
Bard
|
Those who know life and death can be weighed in the use of the spoken word.
|
Gate Pass Gazette
|
Partisan
|
Ranger
|
An urban warrior, expert at unconventional warfare.
|
Gate Pass Gazette
|
Philosopher
|
Savant
|
Contemplaters of life’s great mysteries.
|
Gate Pass Gazette
|
Pied Piper
|
Bard
|
Musician with the power to control swarms.
|
Gate Pass Gazette
|
Praetor
|
Psyknight
|
Formidable starglaive-wielding psychic warriors.
|
Voidrunner's Codex
|
Preserver
|
Cleric
|
Stalwart protectors of their allies.
|
Gate Pass Gazette
|
Pyromancer
|
Wizard
|
Spellcasters who focus on the element of fire.
|
Adventurer's Guide
|
Queen Bee
|
Berserker
|
Genteel warriors who psychically share their rage.
|
Adventures in ZEITGEIST
|
Quickstepper
|
Adept
|
Combatants who move at supernatural speeds.
|
Gate Pass Gazette
|
Rager
|
Berserker
|
Warriors who reply on pure rage to win the day.
|
Adventurer's Guide
|
Revoker
|
Herald
|
Holy warriors who forge their own fate.
|
Gate Pass Gazette
|
Scammer
|
Scout
|
Tech-savvy con-artists.
|
Voidrunner's Codex
|
Scoundrel
|
Scout
|
Charming, independent rogues who forge their own path.
|
Voidrunner's Codex
|
Scrap Crafter
|
Artificer
|
Artificer who makes do with scrap on hand.
|
Gate Pass Gazette
|
Sea Scourge
|
Marshal
|
Pirate captains and buccaneer lords.
|
Gate Pass Gazette
|
Seadog
|
Fighter
|
Unpredictable and wily combatants.
|
Gate Pass Gazette
|
Security Specialist
|
Savant
|
Experts at spotting vulnerabilities.
|
Gate Pass Gazette
|
Shade Collector
|
Druid
|
Druids who wield shadow, shade, and the nature of the Bleak Gate
|
Gate Pass Gazette
|
Shadow Stalker
|
Rogue
|
Expert assassins who strike from the darkness.
|
Dungeon Delver's Guide
|
Sharpshooter
|
Fighter
|
Masters of ranged combat, trick shooters, and expert archers.
|
Adventurer's Guide
|
Skilled Survivalist
|
Ranger
|
An expert at living off the bounty of the land.
|
Gate Pass Gazette
|
Skinchanger
|
Druid
|
Nature priests who embrace their animal forms.
|
Adventurer's Guide
|
Sleuth
|
Scout
|
Dogged investigators and detectives.
|
Voidrunner's Codex
|
Smuggler
|
Scout
|
Quick-talking space pirates.
|
Voidrunner's Codex
|
Songweaver
|
Sorcerer
|
Sorcerers who wield the power of sound.
|
Gate Pass Gazette
|
Soulknife
|
Psyknight
|
Nimble and artful wielders of psychic daggers.
|
Voidrunner's Codex
|
Sound Sculptor
|
Bard
|
Musicians who use sound to protect and damage.
|
Dungeon Delver's Guide
|
Spellbound
|
Warlock
|
Spellcasters who embrace the ways of the fey.
|
Adventurer's Guide
|
Spy
|
Scout
|
Covert operatives, debonair and stealthy.
|
Voidrunner's Codex
|
Star Pilot
|
Scout
|
Daring aces of the void.
|
Voidrunner's Codex
|
Steel Renegade
|
Druid
|
Druids who combine nature and technology.
|
Gate Pass Gazette
|
Steward
|
Savant
|
Guides and mentors in military organizations.
|
Adventures in ZEITGEIST
|
Stitcher
|
Artificer
|
Artificers who delve into the marvelous mysteries of life, death, and reanimated flesh.
|
Gate Pass Gazette
|
Stone Warden
|
Herald
|
Implacable defenders of the weak with rock-like powers.
|
Dungeon Delver's Guide
|
Stoneheart
|
Sorcerer
|
Magic-wielders who use the power of the earth.
|
Dungeon Delver's Guide
|
Stormwalker
|
Druid
|
Druids who summon storms.
|
Gate Pass Gazette
|
Street Magician
|
Wizard
|
Wizards who are self-trained and focus on obfuscation and trickery.
|
Gate Pass Gazette
|
Sun Priest
|
Cleric
|
Priests who worship light and warmth.
|
Adventurer's Guide
|
Swift Strategist
|
Marshal
|
Leaders in the realm of guerrilla warfare.
|
Adventurer's Guide
|
Synaptic Surgeon
|
Artificer
|
Manipulates synaptic energies
|
Gate Pass Gazette
|
Talented Tactician
|
Marshal
|
Military strategists who plan and anticipate every move.
|
Adventurer's Guide
|
Tempest
|
Berserker
|
Warriors fueled and protected by the elements of the raging storm.
|
Adventurer's Guide
|
Tenebrous Stalker
|
Ranger
|
Grimlock security specialist training graduates
|
Gate Pass Gazette
|
Throwing Ace
|
Rogue
|
Deft masters of the thrown weapon.
|
Gate Pass Gazette
|
Titanist
|
Ranger
|
Devotees of one of the fey titans.
|
Adventures in ZEITGEIST
|
Tranquil Master
|
Adept
|
Unassuming adepts who use soothing teas.
|
Gate Pass Gazette
|
Trapsmith
|
Rogue
|
Expert dungeoneers and mechanically inclined scouts.
|
Adventurer's Guide
|
Traveler
|
Sorcerer
|
Spell-wielders with the powers of distant planes.
|
Adventurer's Guide
|
Treespeaker
|
Druid
|
Priests who speak to and command the world of plants.
|
Adventurer's Guide
|
Troll Slayer
|
Berserker
|
Ferocious berserkers who share the traits of the monsters they hunt.
|
Dungeon Delver's Guide
|
Unnaturalist
|
Warlock
|
Scholars of abominations and monstrosities.
|
Gate Pass Gazette
|
Urbanist
|
Warlock
|
Avatars of cities who derive information and strength from the metropolis.
|
Adventures in ZEITGEIST
|
Vagabond
|
Bard
|
Wandering storytellers whose very words can transport people.
|
Adventures in ZEITGEIST
|
Vanguard
|
Savant
|
Ingenious savants who lead the battle and thwart their foes.
|
Adventures in ZEITGEIST
|
Voidmender
|
Psion
|
Psionic healers attuned to the body's life-force.
|
Voidrunner's Codex
|
Vox
|
Savant
|
Masters of the voice, able to communicate, compel, and persuade.
|
Adventures in ZEITGEIST
|
Wallrider
|
Marshal
|
Marshals with a mastery of the vertical
|
Gate Pass Gazette
|
Wandmaker
|
Artificer
|
Artificers who create magic wands
|
Gate Pass Gazette
|
War Falconer
|
Marshal
|
Partner with a falcon for improved information.
|
Gate Pass Gazette
|
Warchanter
|
Bard
|
Musicians who guide the flow of battle.
|
Adventurer's Guide
|
Warden
|
Ranger
|
Mounted operatives who patrol the wilds.
|
Adventurer's Guide
|
Warder
|
Sorcerer
|
Wield powerful protective magics that infuse your being.
|
Gate Pass Gazette
|
Warmage
|
Wizard
|
Specialists in battlefield artillery and control.
|
Other
|
Warpriest
|
Cleric
|
Priests who meet their foes with the might of powers beyond mortal ken.
|
Adventurer's Guide
|
Warrior Monk
|
Adept
|
Students of the martial arts and ancient traditions.
|
Adventurer's Guide
|
Warstorm
|
Psion
|
Psychic warriors who manipulate energy and matter.
|
Voidrunner's Codex
|
Waverider
|
Fighter
|
Unorthodox fighters who ride aquatic or amphibious animals.
|
Gate Pass Gazette
|
Whisperkeeper
|
Bard
|
Those who keep and wield secrets.
|
Gate Pass Gazette
|
Wildborn
|
Ranger
|
Spellcasting rangers who call upon the powers of nature.
|
Adventurer's Guide
|
Wingrider
|
Ranger
|
Rangers who soar high up.
|
Gate Pass Gazette
|