Name | Class | Description | Source |
---|---|---|---|
Alienist | Warlock | Scholars and agents of the far realm and alien forces. | Adventurer's Guide |
Analyst | Bard | Creatives who draw on math, numbers, and statistics. | Gate Pass Gazette |
Annihilator | Sorcerer | Controllers of destructive energies fueled by death and decay. | Adventures in ZEITGEIST |
Anointer | Cleric | Users of oils, ashes, blood, or holy water. | Gate Pass Gazette |
Anomalous Knight | Herald | Warriors who serve cults dedicated to aberrations. | Gate Pass Gazette |
Antiquarian | Wizard | Wizards who approach the arcane like archaeologists unearthing treasure. | Gate Pass Gazette |
Arachnid Guardian | Adept | Protectors in the darkness with spider-themed powers. | Dungeon Delver's Guide |
Arcane Officer | Marshal | Military officers trained in battlefield magic. | Gate Pass Gazette |
Arcanist | Wizard | Students of one of the eight classical schools of magic. | Adventurer's Guide |
Arcano-Pugilist | Artificer | Artificers who just want to punch things. | Gate Pass Gazette |
Archaeologist (Savant) | Savant | Use versatile tools for a life of strange discoveries. | Gate Pass Gazette |
Armiger | Trooper | Versatile masters of weaponry. | Voidrunner's Codex |
Aspirant | Cleric | Priests who aspire to divinity. | Adventures in ZEITGEIST |
Auditor | Psyknight | Psychic investigators and enforcers. | Voidrunner's Codex |
Auger | Psion | Psions who can peer into the future. | Voidrunner's Codex |
Avantist | Savant | Practitioners of Avantism, an experimental approach to magic. | Gate Pass Gazette |
Axis Slayer | Druid | Hunters and slayers of unusual monsters. | Adventures in ZEITGEIST |
Bear-Bonded | Berserker | Berserkers with bear companions. | Gate Pass Gazette |
Beastmaster | Ranger | Friends and allies to animals of the wild. | Adventurer's Guide |
Bladeseer | Fighter | Warriors who manipulates fate and can see the future. | Gate Pass Gazette |
Blinkwitch | Druid | Druids inspired by the fey, the wild, and the Dreaming itself | Gate Pass Gazette |
Bodyguard | Rogue | Highly skilled protectors of their charges. | Gate Pass Gazette |
Bombardier | Artificer | Masters of explosive alchemy. | Gate Pass Gazette |
Botanotechnitian | Artificer | Artificers who cultivate plants instead of building technology | Gate Pass Gazette |
Bounty Hunter | Trooper | Dedicated pursuers trained to bring their prey in dead or alive. | Voidrunner's Codex |
Brawler | Adept | Unarmed fighters known for toughness and unpredictability. | Adventurer's Guide |
Bruiser | Adept | Mighty combatants who rely on strength. | Gate Pass Gazette |
Brute | Fighter | Warriors who rely on strength and brute force. | Adventurer's Guide |
Burglar | Rogue | Sneaky thieves and treasurer hunters. | Adventurer's Guide |
Burrowrider | Berserker | Berserkers who enter the battlefield from below | Gate Pass Gazette |
Charging Shield | Fighter | Warriors who uses their shields as weapons. | Gate Pass Gazette |
Chief Enforcer | Marshal | Crimelords and kingpins who rule the underworld. | Gate Pass Gazette |
Concordant Commander | Marshal | A laser hat powered by nearby allies. Sorry, we can't describe it any better than that! | Gate Pass Gazette |
Contriver | Rogue | Problem solvers through unconventional means. | Gate Pass Gazette |
Court Magician | Wizard | Learned scholars and trusty advisors to those in power. | Gate Pass Gazette |
Courtier | Rogue | Nobles skilled with sharp words and sharp blades. | Gate Pass Gazette |
Cutthroat | Rogue | Spies and assassins, masters of subterfuge and poison. | Adventurer's Guide |
Decomposer | Druid | Nature worshippers with powers of decay. | Dungeon Delver's Guide |
Defiant | Berserker | Wild warriors with resilience against the winds of fate. | Gate Pass Gazette |
Demolitions Expert | Trooper | Experts in explosives and grenades. | Voidrunner's Codex |
Detective | Savant | Hungry for a puzzle with an attention to details. | Gate Pass Gazette |
Diabolist | Warlock | Devotees of demons and diabolical deities. | Adventurer's Guide |
Diplomat | Savant | Cultural and social experts and emissaries. | Gate Pass Gazette |
Draconist | Sorcerer | Spellcasters with dragon magic in their blood. | Adventurer's Guide |
Dragon Knight | Herald | Heralds who serve draconic powers. | Gate Pass Gazette |
Dread Knight | Warlock | Anti-paladins, blackguards, and nightmare cavalry. | Gate Pass Gazette |
Dreadnought | Berserker | Furious and unstoppable armored warriors. | Adventurer's Guide |
Duelist | Fighter | Swashbucklers and quick-witted fighters. | Adventurer's Guide |
Dungeoneer | Fighter | Experienced adventurers who thrive underground. | Dungeon Delver's Guide |
Durala Carao | Adept | Masters of the 'way of the gun'. | Adventures in ZEITGEIST |
Elastic Thinker | Artificer |
Creative thinking and invention requires an amount of mental plasticity that is difficult to achieve. Some study many different disciplines or engage in rigorous physical activity to make the most out of their minds. |
Gate Pass Gazette |
Eldritch Gunslinger | Warlock | Wielders of arcane firearms. | Gate Pass Gazette |
Enclavist | Wizard | Secret wizards who manifest the fey realms. | Adventures in ZEITGEIST |
Engineer | Scientist | Experts in building and repairing technological devices. | Voidrunner's Codex |
Enigma | Sorcerer | Magic-users who wield alien powers. | Adventurer's Guide |
Envoy | Scout | Charismatic leaders who use words as their weapon. | Voidrunner's Codex |
Exalted Athlete | Adept | Students of divinely blessed athletic perfection. | Adventurer's Guide |
Executore | Herald | Holy warriors who pursue wrongdoers and free victims from oppression. | Adventures in ZEITGEIST |
Exorcist | Cleric | Clerics who excise corruption and purify innocent souls. | Gate Pass Gazette |
Expedition Leader | Marshal | An experienced leader who guides adventurers through dungeons and caves. | Dungeon Delver's Guide |
Expert | Scientist | Learned specialists, researchers and advisors. | Voidrunner's Codex |
Fanatic | Berserker | Devotees with a righteous fury. | Gate Pass Gazette |
Fantastic Fletcher | Ranger | An archer who specializes in trick arrows. | Gate Pass Gazette |
Fatewoven | Warlock | Fortune tellers and soothsayers who pluck the strings of fate. | Dungeon Delver's Guide |
Gadgeteer | Fighter | Tinkers who fight with new technology and arcanoscience. | Adventures in ZEITGEIST |
Gambling General | Marshal | Leaders who thrive on risky strategies with great rewards. | Adventurer's Guide |
Geomancer | Wizard | Wizards who draw on the power of the world's ley lines. | Gate Pass Gazette |
Ghostly Soul | Adept | Adepts with spectral powers. | Gate Pass Gazette |
Gladiator | Fighter | Entertainers with dramatic flair and skill with weapons. | Adventurer's Guide |
Green Knight | Herald | Wardens of nature and the wilderness. | Adventurer's Guide |
Guardian | Druid | Nature priests who protect and nourish small communities. | Adventurer's Guide |
Guardian (Cleric) | Cleric | Stalwart protectors of their allies. | Gate Pass Gazette |
Gunner | Trooper | Firearms experts for whom bigger is always better. | Voidrunner's Codex |
Gyre Gazer | Warlock | Warlocks who stare into the void. | Gate Pass Gazette |
Hacker | Scientist | Digital warriors working for good or ill. | Voidrunner's Codex |
Healer | Cleric | Priests who devote themselves to the healing arts. | Adventurer's Guide |
Hecatomb | Cleric | Clerics who use the power of divine sacrifice. | Gate Pass Gazette |
Holy Champion | Herald | Divine warriors who exemplify either good or evil. | Adventurer's Guide |
Hotshot | Bard | Performers who use vehicles or mounts to perform daring stunts. | Gate Pass Gazette |
Houndmaster | Fighter | Fighters with dog or wolf companions. | Gate Pass Gazette |
Inquisitor | Herald | Knights of judgement who seek out heresy. | Adventurer's Guide |
Inventor | Scientist | Mavericks who operate on the fringes of science. | Voidrunner's Codex |
Investigator (Rogue) | Rogue | Investigators treat a mystery or a foe as a problem to be solved | Adventurer's Guide |
Knight | Fighter | Armored warriors steeped in heraldry and honor. | Adventurer's Guide |
Knight Commander | Marshal | Able commanders who lead others into battle. | Gate Pass Gazette |
Knight of the Fey | Herald | Knights who live by the trickery fealty of the faerie courts. | Gate Pass Gazette |
Labyrinth Priest | Cleric | Divine explorers who navigate complex dungeons. | Dungeon Delver's Guide |
Last Raven | Wizard | Stealers of magic who levy curses on their foes. | Adventures in ZEITGEIST |
Lionheart | Marshal | Inspiring marshals who lead by example. | Gate Pass Gazette |
Living Flame | Sorcerer |
In the heart of some sorcerers there is a spark of magic, an ember that can be fed and grown until it is a blazing flame able to burn even stone down to cinder. |
Gate Pass Gazette |
Lore Weaver | Bard | Storytellers who can guide fate towards their own narrative. | Gate Pass Gazette |
Loremaster | Bard | Teachers and adventurers with access to knowledge and lore. | Adventurer's Guide |
Machinist | Artificer | Mechanics who master vehicles. | Gate Pass Gazette |
Mage | Wizard | Generalist wizards who dabble in all the schools of magic. | Adventurer's Guide |
Medic | Scientist | Lifesaving healers and medical experts. | Voidrunner's Codex |
Mentalist | Bard | Specialists in manipulating the unconcious | Gate Pass Gazette |
Militarist | Fighter | Warriors as comfortable in a war council as on the front lines. | Gate Pass Gazette |
Mindshear | Psion | Specialists in telepathy and memory alteration. | Voidrunner's Codex |
Minstrel | Bard | Musicians who travel the land to ply their theatrical trades. | Adventurer's Guide |
Miscreant | Scout | Rebels with or without a cause. | Voidrunner's Codex |
Monster Hunter | Ranger | Hunters who gain power from their trophies. | Gate Pass Gazette |
Mountebank | Bard | Masters of deception and wordplay. | Adventurer's Guide |
Mutant | Warlock | Supernatural beings whose power stems from within. | Gate Pass Gazette |
Naturalist | Savant | Nature experts who chase specimens and phenomena. | Gate Pass Gazette |
Necromancer | Wizard | Students of death and masters of the undead. | Other |
Occult Blade | Rogue | Obscure criminals whose magical techniques occlude memory of their actions. | Adventures in ZEITGEIST |
Oozemancer | Wizard | A magic-user who allies with and can turn into an ooze. | Dungeon Delver's Guide |
Operative | Trooper | Deadly and covert special forces. | Voidrunner's Codex |
Oracle | Cleric | Prophets and soothsayers who peer into the future. | Adventurer's Guide |
Orator | Bard | Those who know life and death can be weighed in the use of the spoken word. | Gate Pass Gazette |
Partisan | Ranger | An urban warrior, expert at unconventional warfare. | Gate Pass Gazette |
Philosopher | Savant | Contemplaters of life’s great mysteries. | Gate Pass Gazette |
Pied Piper | Bard | Musician with the power to control swarms. | Gate Pass Gazette |
Praetor | Psyknight | Formidable starglaive-wielding psychic warriors. | Voidrunner's Codex |
Pyromancer | Wizard | Spellcasters who focus on the element of fire. | Adventurer's Guide |
Queen Bee | Berserker | Genteel warriors who psychically share their rage. | Adventures in ZEITGEIST |
Quickstepper | Adept | Combatants who move at supernatural speeds. | Gate Pass Gazette |
Rager | Berserker | Warriors who reply on pure rage to win the day. | Adventurer's Guide |
Revoker | Herald | Holy warriors who forge their own fate. | Gate Pass Gazette |
Scammer | Scout | Tech-savvy con-artists. | Voidrunner's Codex |
Scoundrel | Scout | Charming, independent rogues who forge their own path. | Voidrunner's Codex |
Scrap Crafter | Artificer | Artificer who makes do with scrap on hand. | Gate Pass Gazette |
Sea Scourge | Marshal | Pirate captains and buccaneer lords. | Gate Pass Gazette |
Seadog | Fighter | Unpredictable and wily combatants. | Gate Pass Gazette |
Security Specialist | Savant | Experts at spotting vulnerabilities. | Gate Pass Gazette |
Shade Collector | Druid | Druids who wield shadow, shade, and the nature of the Bleak Gate | Gate Pass Gazette |
Shadow Stalker | Rogue | Expert assassins who strike from the darkness. | Dungeon Delver's Guide |
Sharpshooter | Fighter | Masters of ranged combat, trick shooters, and expert archers. | Adventurer's Guide |
Skilled Survivalist | Ranger | An expert at living off the bounty of the land. | Gate Pass Gazette |
Skinchanger | Druid | Nature priests who embrace their animal forms. | Adventurer's Guide |
Sleuth | Scout | Dogged investigators and detectives. | Voidrunner's Codex |
Smuggler | Scout | Quick-talking space pirates. | Voidrunner's Codex |
Songweaver | Sorcerer | Sorcerers who wield the power of sound. | Gate Pass Gazette |
Soulknife | Psyknight | Nimble and artful wielders of psychic daggers. | Voidrunner's Codex |
Sound Sculptor | Bard | Musicians who use sound to protect and damage. | Dungeon Delver's Guide |
Spellbound | Warlock | Spellcasters who embrace the ways of the fey. | Adventurer's Guide |
Spy | Scout | Covert operatives, debonair and stealthy. | Voidrunner's Codex |
Star Pilot | Scout | Daring aces of the void. | Voidrunner's Codex |
Steel Renegade | Druid | Druids who combine nature and technology. | Gate Pass Gazette |
Steward | Savant | Guides and mentors in military organizations. | Adventures in ZEITGEIST |
Stitcher | Artificer | Artificers who delve into the marvelous mysteries of life, death, and reanimated flesh. | Gate Pass Gazette |
Stone Warden | Herald | Implacable defenders of the weak with rock-like powers. | Dungeon Delver's Guide |
Stoneheart | Sorcerer | Magic-wielders who use the power of the earth. | Dungeon Delver's Guide |
Stormwalker | Druid | Druids who summon storms. | Gate Pass Gazette |
Street Magician | Wizard | Wizards who are self-trained and focus on obfuscation and trickery. | Gate Pass Gazette |
Sun Priest | Cleric | Priests who worship light and warmth. | Adventurer's Guide |
Swift Strategist | Marshal | Leaders in the realm of guerrilla warfare. | Adventurer's Guide |
Synaptic Surgeon | Artificer | Manipulates synaptic energies | Gate Pass Gazette |
Tailor | Artificer | An Artificer who focuses on clothing | Gate Pass Gazette |
Talented Tactician | Marshal | Military strategists who plan and anticipate every move. | Adventurer's Guide |
Tempest | Berserker | Warriors fueled and protected by the elements of the raging storm. | Adventurer's Guide |
Tenebrous Stalker | Ranger | Grimlock security specialist training graduates | Gate Pass Gazette |
Throwing Ace | Rogue | Deft masters of the thrown weapon. | Gate Pass Gazette |
Tinker | Artificer | A jack-of-all-trades Artificer | Gate Pass Gazette |
Titanist | Ranger | Devotees of one of the fey titans. | Adventures in ZEITGEIST |
Tranquil Master | Adept | Unassuming adepts who use soothing teas. | Gate Pass Gazette |
Trapsmith | Rogue | Expert dungeoneers and mechanically inclined scouts. | Adventurer's Guide |
Traveler | Sorcerer | Spell-wielders with the powers of distant planes. | Adventurer's Guide |
Treespeaker | Druid | Priests who speak to and command the world of plants. | Adventurer's Guide |
Troll Slayer | Berserker | Ferocious berserkers who share the traits of the monsters they hunt. | Dungeon Delver's Guide |
Unnaturalist | Warlock | Scholars of abominations and monstrosities. | Gate Pass Gazette |
Urbanist | Warlock | Avatars of cities who derive information and strength from the metropolis. | Adventures in ZEITGEIST |
Vagabond | Bard | Wandering storytellers whose very words can transport people. | Adventures in ZEITGEIST |
Vanguard | Savant | Ingenious savants who lead the battle and thwart their foes. | Adventures in ZEITGEIST |
Vanishing Force | Rogue |
Some souls are meant for great things—chosen by the gods, imbued by fate, placed upon the pyre of destiny by right of birth—but they reject the grand role they were intended to play, yearning instead to be unseen. |
Gate Pass Gazette |
Voidmender | Psion | Psionic healers attuned to the body's life-force. | Voidrunner's Codex |
Vox | Savant | Masters of the voice, able to communicate, compel, and persuade. | Adventures in ZEITGEIST |
Walking Rock | Adept |
Part of an adept’s personal quest can be the conditioning of the body. To most this means simply staying in peak physical shape, maintaining great personal discipline, and keeping a healthy and nutritious diet—but so much more can be achieved. |
Gate Pass Gazette |
Wallrider | Marshal | Marshals with a mastery of the vertical | Gate Pass Gazette |
Wandmaker | Artificer | Artificers who create magic wands | Gate Pass Gazette |
War Falconer | Marshal | Partner with a falcon for improved information. | Gate Pass Gazette |
Warchanter | Bard | Musicians who guide the flow of battle. | Adventurer's Guide |
Warden | Ranger | Mounted operatives who patrol the wilds. | Adventurer's Guide |
Warder | Sorcerer | Wield powerful protective magics that infuse your being. | Gate Pass Gazette |
Warmage | Wizard | Specialists in battlefield artillery and control. | Other |
Warpriest | Cleric | Priests who meet their foes with the might of powers beyond mortal ken. | Adventurer's Guide |
Warrior Monk | Adept | Students of the martial arts and ancient traditions. | Adventurer's Guide |
Warstorm | Psion | Psychic warriors who manipulate energy and matter. | Voidrunner's Codex |
Waverider | Fighter | Unorthodox fighters who ride aquatic or amphibious animals. | Gate Pass Gazette |
Whisperkeeper | Bard | Those who keep and wield secrets. | Gate Pass Gazette |
Wildborn | Ranger | Spellcasting rangers who call upon the powers of nature. | Adventurer's Guide |
Wingrider | Ranger | Rangers who soar high up. | Gate Pass Gazette |