Name | Class | Description | Source |
---|---|---|---|
Alienist | Warlock | Scholars and agents of the far realm and alien forces. | Adventurer's Guide |
Annihilator | Sorcerer | Controllers of destructive energies fueled by death and decay. | Adventures in ZEITGEIST |
Anointer | Cleric |
|
Gate Pass Gazette |
Anomalous Knight | Herald |
|
Gate Pass Gazette |
Arachnid Guardian | Adept | Protectors in the darkness with spider-themed powers. | Dungeon Delver's Guide |
Arcane Officer | Marshal | Military officers trained in battlefield magic. | Gate Pass Gazette |
Arcanist | Wizard | Students of one of the eight classical schools of magic. | Adventurer's Guide |
Archaeologist | Savant | Use versatile tools for a life of strange discoveries. | Gate Pass Gazette |
Armiger | Trooper | Versatile masters of weaponry. | Voidrunner's Codex |
Aspirant | Cleric | Priests who aspire to divinity. | Adventures in ZEITGEIST |
Auditor | Psyknight | Psychic investigators and enforcers. | Voidrunner's Codex |
Auger | Psion | Psions who can peer into the future. | Voidrunner's Codex |
Avantist | Savant | Practitioners of Avantism, an experimental approach to magic. | Gate Pass Gazette |
Axis Slayer | Druid | Hunters and slayers of unusual monsters. | Adventures in ZEITGEIST |
Bear-Bonded | Berserker | Berserkers with bear companions. | Gate Pass Gazette |
Beastmaster | Ranger | Friends and allies to animals of the wild. | Adventurer's Guide |
Bladeseer | Fighter | Warriors who manipulates fate and can see the future. | Gate Pass Gazette |
Bodyguard | Rogue | Highly skilled protectors of their charges. | Gate Pass Gazette |
Bombardier | Artificer | Masters of explosive alchemy. | Gate Pass Gazette |
Bounty Hunter | Trooper | Dedicated pursuers trained to bring their prey in dead or alive. | Voidrunner's Codex |
Brawler | Adept | Unarmed fighters known for toughness and unpredictability. | Adventurer's Guide |
Bruiser | Adept | Mighty combatants who rely on strength. | Gate Pass Gazette |
Brute | Fighter | Warriors who rely on strength and brute force. | Adventurer's Guide |
Burglar | Rogue | Sneaky thieves and treasurer hunters. | Adventurer's Guide |
Charging Shield | Fighter | Warriors who uses their shields as weapons. | Gate Pass Gazette |
Chief Enforcer | Marshal | Crimelords and kingpins who rule the underworld. | Gate Pass Gazette |
Concordant Commander | Marshal | A laser hat powered by nearby allies. Sorry, we can't describe it any better than that! | Gate Pass Gazette |
Contriver | Rogue | Problem solvers through unconventional means. | Gate Pass Gazette |
Court Magician | Wizard | Learned scholars and trusty advisors to those in power. | Gate Pass Gazette |
Courtier | Rogue | Nobles skilled with sharp words and sharp blades. | Gate Pass Gazette |
Cutthroat | Rogue | Spies and assassins, masters of subterfuge and poison. | Adventurer's Guide |
Decomposer | Druid | Nature worshippers with powers of decay. | Dungeon Delver's Guide |
Defiant | Berserker | Wild warriors with resilience against the winds of fate. | Gate Pass Gazette |
Demolitions Expert | Trooper | Experts in explosives and grenades. | Voidrunner's Codex |
Detective | Savant | Hungry for a puzzle with an attention to details. | Gate Pass Gazette |
Diabolist | Warlock | Devotees of demons and diabolical deities. | Adventurer's Guide |
Diplomat | Savant | Cultural and social experts and emissaries. | Gate Pass Gazette |
Draconist | Sorcerer | Spellcasters with dragon magic in their blood. | Adventurer's Guide |
Dragon Knight | Herald |
|
Gate Pass Gazette |
Dread Knight | Warlock | Anti-paladins, blackguards, and nightmare cavalry. | Gate Pass Gazette |
Dreadnought | Berserker | Furious and unstoppable armored warriors. | Adventurer's Guide |
Duelist | Fighter | Swashbucklers and quick-witted fighters. | Adventurer's Guide |
Dungeoneer | Fighter | Experienced adventurers who thrive underground. | Dungeon Delver's Guide |
Durala Carao | Adept | Masters of the 'way of the gun'. | Adventures in ZEITGEIST |
Eldritch Gunslinger | Warlock | Wielders of arcane firearms. | Gate Pass Gazette |
Enclavist | Wizard | Secret wizards who manifest the fey realms. | Adventures in ZEITGEIST |
Engineer | Scientist | Experts in building and repairing technological devices. | Voidrunner's Codex |
Enigma | Sorcerer | Magic-users who wield alien powers. | Adventurer's Guide |
Envoy | Scout | Charismatic leaders who use words as their weapon. | Voidrunner's Codex |
Exalted Athlete | Adept | Students of divinely blessed athletic perfection. | Adventurer's Guide |
Executore | Herald | Holy warriors who pursue wrongdoers and free victims from oppression. | Adventures in ZEITGEIST |
Exorcist | Cleric |
|
Gate Pass Gazette |
Expedition Leader | Marshal | An experienced leader who guides adventurers through dungeons and caves. | Dungeon Delver's Guide |
Expert | Scientist | Learned specialists, researchers and advisors. | Voidrunner's Codex |
Fanatic | Berserker |
|
Gate Pass Gazette |
Fantastic Fletcher | Ranger | An archer who specializes in trick arrows. | Gate Pass Gazette |
Fatewoven | Warlock | Fortune tellers and soothsayers who pluck the strings of fate. | Dungeon Delver's Guide |
Gadgeteer | Fighter | Tinkers who fight with new technology and arcanoscience. | Adventures in ZEITGEIST |
Gambling General | Marshal | Leaders who thrive on risky strategies with great rewards. | Adventurer's Guide |
Ghostly Soul | Adept | Adepts with spectral powers. | Gate Pass Gazette |
Gladiator | Fighter | Entertainers with dramatic flair and skill with weapons. | Adventurer's Guide |
Green Knight | Herald | Wardens of nature and the wilderness. | Adventurer's Guide |
Guardian | Druid | Nature priests who protect and nourish small communities. | Adventurer's Guide |
Gunner | Trooper | Firearms experts for whom bigger is always better. | Voidrunner's Codex |
Gyre Gazer | Warlock | Warlocks who stare into the void. | Gate Pass Gazette |
Hacker | Scientist | Digital warriors working for good or ill. | Voidrunner's Codex |
Healer | Cleric | Priests who devote themselves to the healing arts. | Adventurer's Guide |
Hecatomb | Cleric |
|
Gate Pass Gazette |
Holy Champion | Herald | Divine warriors who exemplify either good or evil. | Adventurer's Guide |
Hotshot | Bard | Performers who use vehicles or mounts to perform daring stunts. | Gate Pass Gazette |
Houndmaster | Fighter | Fighters with dog or wolf companions. | Gate Pass Gazette |
Inquisitor | Herald | Knights of judgement who seek out heresy. | Adventurer's Guide |
Inventor | Scientist | Mavericks who operate on the fringes of science. | Voidrunner's Codex |
Investigator | Rogue | Investigators treat a mystery or a foe as a problem to be solved | Adventurer's Guide |
Knight | Fighter | Armored warriors steeped in heraldry and honor. | Adventurer's Guide |
Knight Commander | Marshal | Able commanders who lead others into battle. | Gate Pass Gazette |
Knight of the Fey | Herald |
|
Gate Pass Gazette |
Labyrinth Priest | Cleric | Divine explorers who navigate complex dungeons. | Dungeon Delver's Guide |
Last Raven | Wizard | Stealers of magic who levy curses on their foes. | Adventures in ZEITGEIST |
Lionheart | Marshal | Inspiring marshals who lead by example. | Gate Pass Gazette |
Lore Weaver | Bard | Storytellers who can guide fate towards their own narrative. | Gate Pass Gazette |
Loremaster | Bard | Teachers and adventurers with access to knowledge and lore. | Adventurer's Guide |
Machinist | Artificer | Mechanics who master vehicles. | Gate Pass Gazette |
Mage | Wizard | Generalist wizards who dabble in all the schools of magic. | Adventurer's Guide |
Medic | Scientist | Lifesaving healers and medical experts. | Voidrunner's Codex |
Militarist | Fighter | Warriors as comfortable in a war council as on the front lines. | Gate Pass Gazette |
Mindshear | Psion | Specialists in telepathy and memory alteration. | Voidrunner's Codex |
Minstrel | Bard | Musicians who travel the land to ply their theatrical trades. | Adventurer's Guide |
Miscreant | Scout | Rebels with or without a cause. | Voidrunner's Codex |
Monster Hunter | Ranger | Hunters who gain power from their trophies. | Gate Pass Gazette |
Mountebank | Bard | Masters of deception and wordplay. | Adventurer's Guide |
Mutant | Warlock | Supernatural beings whose power stems from within. | Gate Pass Gazette |
Naturalist | Savant | Nature experts who chase specimens and phenomena. | Gate Pass Gazette |
Necromancer | Wizard | Students of death and masters of the undead. | Other |
Occult Blade | Rogue | Obscure criminals whose magical techniques occlude memory of their actions. | Adventures in ZEITGEIST |
Oozemancer | Wizard | A magic-user who allies with and can turn into an ooze. | Dungeon Delver's Guide |
Operative | Trooper | Deadly and covert special forces. | Voidrunner's Codex |
Oracle | Cleric | Prophets and soothsayers who peer into the future. | Adventurer's Guide |
Partisan | Ranger | An urban warrior, expert at unconventional warfare. | Gate Pass Gazette |
Philosopher | Savant |
Savant Archetypes
|
Gate Pass Gazette |
Pied Piper | Bard |
|
Gate Pass Gazette |
Praetor | Psyknight | Formidable starglaive-wielding psychic warriors. | Voidrunner's Codex |
Preserver | Cleric |
|
Gate Pass Gazette |
Pyromancer | Wizard | Spellcasters who focus on the element of fire. | Adventurer's Guide |
Queen Bee | Berserker | Genteel warriors who psychically share their rage. | Adventures in ZEITGEIST |
Quickstepper | Adept | Combatants who move at supernatural speeds. | Gate Pass Gazette |
Rager | Berserker | Warriors who reply on pure rage to win the day. | Adventurer's Guide |
Revoker | Herald | Holy warriors who forge their own fate. | Gate Pass Gazette |
Scammer | Scout | Tech-savvy con-artists. | Voidrunner's Codex |
Scrap Crafter | Artificer | Artificer who makes do with scrap on hand. | Gate Pass Gazette |
Seadog | Fighter | Unpredictable and wily combatants. | Gate Pass Gazette |
Seafaring Scourge | Marshal | Pirate captains and buccaneer lords. | Gate Pass Gazette |
Security Specialist | Savant |
Savant Archetypes
|
Gate Pass Gazette |
Shadow Stalker | Rogue | Expert assassins who strike from the darkness. | Dungeon Delver's Guide |
Sharpshooter | Fighter | Masters of ranged combat, trick shooters, and expert archers. | Adventurer's Guide |
Skilled Survivalist | Ranger | An expert at living off the bounty of the land. | Gate Pass Gazette |
Skinchanger | Druid | Nature priests who embrace their animal forms. | Adventurer's Guide |
Sleuth | Scout | Dogged investigators and detectives. | Voidrunner's Codex |
Smuggler | Scout | Quick-talking space pirates. | Voidrunner's Codex |
Songweaver | Sorcerer | Sorcerers who wield the power of sound. | Gate Pass Gazette |
Soulknife | Psyknight | Nimble and artful wielders of psychic daggers. | Voidrunner's Codex |
Sound Sculptor | Bard | Musicians who use sound to protect and damage. | Dungeon Delver's Guide |
Spellbound | Warlock | Spellcasters who embrace the ways of the fey. | Adventurer's Guide |
Spy | Scout | Covert operatives, debonair and stealthy. | Voidrunner's Codex |
Star Pilot | Scout | Daring aces of the void. | Voidrunner's Codex |
Steel Renegade | Druid | Druids who combine nature and technology. | Gate Pass Gazette |
Steward | Savant | Guides and mentors in military organizations. | Adventures in ZEITGEIST |
Stitcher | Artificer | Artificers who delve into the marvelous mysteries of life, death, and reanimated flesh. | Gate Pass Gazette |
Stone Warden | Herald | Implacable defenders of the weak with rock-like powers. | Dungeon Delver's Guide |
Stoneheart | Sorcerer | Magic-wielders who use the power of the earth. | Dungeon Delver's Guide |
Stormwalker | Druid | Druids who summon storms. | Gate Pass Gazette |
Sun Priest | Cleric | Priests who worship light and warmth. | Adventurer's Guide |
Swift Strategist | Marshal | Leaders in the realm of guerrilla warfare. | Adventurer's Guide |
Talented Tactician | Marshal | Military strategists who plan and anticipate every move. | Adventurer's Guide |
Tempest | Berserker | Warriors fueled and protected by the elements of the raging storm. | Adventurer's Guide |
Tenebrous Stalker | Ranger | Grimlock security specialist training graduates | Gate Pass Gazette |
Throwing Ace | Rogue | Deft masters of the thrown weapon. | Gate Pass Gazette |
Titanist | Ranger | Devotees of one of the fey titans. | Adventures in ZEITGEIST |
Tranquil Master | Adept | Unassuming adepts who use soothing teas. | Gate Pass Gazette |
Trapsmith | Rogue | Expert dungeoneers and mechanically inclined scouts. | Adventurer's Guide |
Traveler | Sorcerer | Spell-wielders with the powers of distant planes. | Adventurer's Guide |
Treespeaker | Druid | Priests who speak to and command the world of plants. | Adventurer's Guide |
Troll Slayer | Berserker | Ferocious berserkers who share the traits of the monsters they hunt. | Dungeon Delver's Guide |
Unnaturalist | Warlock | Scholars of abominations and monstrosities. | Gate Pass Gazette |
Urbanist | Warlock | Avatars of cities who derive information and strength from the metropolis. | Adventures in ZEITGEIST |
Vagabond | Bard | Wandering storytellers whose very words can transport people. | Adventures in ZEITGEIST |
Vanguard | Savant | Ingenious savants who lead the battle and thwart their foes. | Adventures in ZEITGEIST |
Voidmender | Psion | Psionic healers attuned to the body's life-force. | Voidrunner's Codex |
Vox | Savant | Masters of the voice, able to communicate, compel, and persuade. | Adventures in ZEITGEIST |
War Falconer | Marshal | Partner with a falcon for improved information. | Gate Pass Gazette |
Warchanter | Bard | Musicians who guide the flow of battle. | Adventurer's Guide |
Warden | Ranger | Mounted operatives who patrol the wilds. | Adventurer's Guide |
Warder | Sorcerer | Wield powerful protective magics that infuse your being. | Gate Pass Gazette |
Warmage | Wizard | Specialists in battlefield artillery and control. | Other |
Warpriest | Cleric | Priests who meet their foes with the might of powers beyond mortal ken. | Adventurer's Guide |
Warrior Monk | Adept | Students of the martial arts and ancient traditions. | Adventurer's Guide |
Warstorm | Psion | Psychic warriors who manipulate energy and matter. | Voidrunner's Codex |
Wildborn | Ranger | Spellcasting rangers who call upon the powers of nature. | Adventurer's Guide |