Name | Details | Prerequisite | Source | Synergy? |
---|---|---|---|---|
A Symbol That Strikes Fear | All vigilantes eventually become symbols, and you are a legend that strikes fear into the hearts of those that would stand against you. Creatures with a CR lower than your a… | Equipped for Justice | Adventurer's Guide | Yes |
Ace Driver | You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the… | Proficiency with a type of vehicle | Adventurer's Guide | No |
Adamantine Protector | Now when you enshroud yourself with divine metal you can feel the strength of it in your very bones. Whenever you use your Metal Skin feature with a spell slot of 3rd-level or… | Steel Protector | Gate Pass Gazette | No |
Albian Hillrunner | The lands of Albia are not for the faint of heart, the very ground quickly shifting between difficult and dangerous. Even established roads are prone to bandits, sudden change… | To Save A Kingdom | No | |
Allesund Courtier | You have befriended or impressed one of Allesund’s nobles, earning you the services of one of their most trusted advisors. Your Wisdom or Charisma score increases by 1, to a m… | Noble background or the favor of a noble | To Save A Kingdom | No |
Alley Adventurer | You’ve had your fair share of rough and tumble experiences in back alleys, sewers, and other urban environs. You have advantage on Investigation and Perception checks mad… | Gate Pass Gazette | No | |
Alpha Wereboar | You have completely mastered the boar within. You can transform one additional time without suffering a level of fatigue . When you choose to tame the beast in an involuntar… | Swineheart | Gate Pass Gazette | Yes |
Amped Up | You can leverage technology to amplify your performances. You gain the following benefits: When one of your spell inventions would , you may immediately expend a spell slot… | Audio Engineer feat | Gate Pass Gazette | Yes |
Arcanum Master | With a wellspring of magic flowing from their veins and a divine understanding of all magic, the mystic arcanist can reorder magic to suit their will. Whenever you cast a spel… | Pure Arcanist | Adventurer's Guide | Yes |
Arctech Tinkerer | You are proficient in the Engineering skill and either smith’s tools or tinker’s tools. Choose one gadget from the list available to the Gadgeteer fighter. You have a basic… | Adventures in ZEITGEIST | No | |
Arrow Enchanter | Skilled eldritch archers can subvert their arcane power to enchant the conjured arrows with rings of eldritch symbols and energy that form around their weapons as they fire.… | Eldritch Archer | Adventurer's Guide | Yes |
Athletic | Your enhanced physical training grants you the following benefits: Your Strength or Dexterity score increases by 1, to a maximum of 20. When you are , standing up uses onl… | Adventurer's Guide | No | |
Attentive | Always aware of your surroundings, you gain the following benefits: When rolling initiative you gain a +5 bonus. You can only be surprised if you are unconscious. A cre… | Adventurer's Guide | No | |
Audio Engineer | You can craft customized instruments to enhance your performances. You gain the following benefits: Your Intelligence or Charisma score increases by 1, to a maximum of 20.… | 3 levels in artificer , 3 levels in bard | Gate Pass Gazette | Yes |
Battle Caster | You have learned to wield magic effectively even in the chaos of combat. You gain the following benefits. You gain a 1d6 expertise die on concentration checks to maintain… | The ability to cast at least one spell of 1st-level or higher | Adventurer's Guide | No |
Bladechanter | Bladechanting is the art of unifying and maintaining intense physical and intellectual strains, allowing movement and thought to become one as a beautiful and deadly dance o… | 3 levels in fighter, 3 levels in wizard, Fighting Style (Two-Weapon Fighting) | Adventurer's Guide | Yes |
Boundless Mind | Your mental prowess reaches incredible heights and lesser minds are as open to you as a tavern’s door. You can spend 2 exertion points to cast detect thoughts without the need… | Mental Mastery | Gate Pass Gazette | Yes |
Brazen Smuggler | Many people smuggle banned goods, invasive plant life, or dangerous creatures between locations, but you’ve learned some additional tricks. You gain the following benefits:… | Voidrunner's Codex | No | |
Bronze Protector | Though learning how to harness your divine power was rigorous and involved a great deal of suffering, you have learned to transform some of it into a shining second skin tha… | 3 levels in fighter, 3 levels in herald | Gate Pass Gazette | Yes |
Brook No Delay | You move through a battlefield with inspiring grace. As long as you’re not encumbered or wearing heavy armor, you gain the following benefits. You have a climb speed equal… | Adventures in ZEITGEIST | No | |
Brutal Attack | Once per turn immediately after you roll damage for a melee weapon attack, you can roll the weapon’s damage dice a second time and use either total. | Adventurer's Guide | No | |
Bull Rush | You rush into combat, following your charge with a brutal attack. When you take the Dash action and move at least 10 feet in a straight line toward a target, you can immediat… | Adventurer's Guide | No | |
Bullet Bender | Experienced psi troopers can psionically will their weapons into finding their marks, curving bullets, lasers, and blades. Whenever you make a weapon attack you can spend a ps… | Psi Trooper feat | Voidrunner's Codex | Yes |
City Survivor | You’re used to eking out a living in urban environments, finding ways to scrounge and scavenge everything you need to survive. Raise your Dexterity or Wisdom attribute by… | Gate Pass Gazette | No | |
Combat Thievery | You know how to trade blows for more than inflicting harm. You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exert… | Adventurer's Guide | No | |
Covert Operative | You specialize in working undercover. You gain the following benefits: Your Dexterity or Intelligence score increases by 1, to a maximum of 20. You can prepare a and perf… | 3 levels in rogue , 3 levels in savant | Gate Pass Gazette | Yes |
Covert Training | You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits: You gain proficiency with… | Adventurer's Guide | No | |
Crafting Expert | You have devoted time to studying and practicing the art of crafting, gaining the following benefits: Choose one of the following types of crafted item: armor, engineered… | Adventurer's Guide | No | |
Crawling Teleporter | Not only does your ability to step between reality’s folds become as easy as walking, your control over this unique power becomes so complete that you can place the ground b… | Teleporting Combatant | Gate Pass Gazette | Yes |
Crossbow Expertise | Due to your advanced training with the crossbow, you gain the following benefits. • If you are proficient with a crossbow, you ignore its loading property. • You do not hav… | Adventurer's Guide | No | |
Curse Bearer | Your Strength, Dexterity, or Constitution score increases by 1, to a maximum of 20. You can transfer your curse to others. When you damage a living creature with your bite … | Alpha Wereboar , Eye of the Tiger , Moonhowler , Rodent Embraced , or Werebear Emerged | Gate Pass Gazette | Yes |
Cyberknit | You create a strong sympathetic bond with cybernetics that you have installed. You gain the following benefits. Your Constitution score increases by 1, to a maximum of 20.… | Voidrunner's Codex | No | |
Cybersecurity Agent | You are the nightmare of most hackers, and gain the following benefits: Your Charisma or Wisdom increases by 1, to a maximum of 20. When opposing a hacking attempt you inc… | Voidrunner's Codex | No | |
Deadeye | You’ve honed your skill with ranged weapons to a razor’s edge. You gain the following benefits. You gain proficiency with the Farshot Stance and Ricochet maneuvers, and d… | 8th level or higher | Adventurer's Guide | No |
Deflector | When you are wielding a finesse weapon which you are proficient with and are hit by a melee attack from another creature, you can use your reaction to add your proficiency b… | Dexterity 13 or higher | Adventurer's Guide | No |
Destiny's Call | You are more in tune with the nature of who you truly are and what you can become. • An ability score of your choice increases by 1. • When you gain inspiration through your… | Adventurer's Guide | No | |
Dimensional Step | Throughout the process of honing your body and mind, your keen senses revealed folds within the very firmament of reality—anomalies that you have learned how to exploit to m… | 3 levels in adept, 3 levels in rogue | Gate Pass Gazette | Yes |
Display of Heroism | You unfortunately have great experience rescuing allies on the battlefield. As a bonus action, you can choose one or two bloodied creatures within 10 feet of you, potentiall… | Adventures in ZEITGEIST | No | |
Divine Orator | Proclaimers can use their oration skills to spread their version of ultimate truth into even the most stubborn of acolytes. You learn the Divine Inspiration and Persuasive… | Proclaimer | Adventurer's Guide | Yes |
Divine Spark | You have discovered the intrinsic link between divinity and artifice. You gain the following benefits: Your Intelligence or Wisdom score increases by 1, to a maximum of 20.… | 3 levels in artificer , 3 levels in cleric | Gate Pass Gazette | Yes |
Docker's Jank | In a band every musician has to know their bandmates’ parts in case they need to switch places or pick up the slack. Choose up to four allies; you may change your chosen all… | Adventures in ZEITGEIST | No | |
Drone Master | Not content with a single robot assistant, you’ve managed to rig up a complex control system for an entire swarm of machines. You gain the following benefits: Your Intellig… | Voidrunner's Codex | No | |
Dual Pistols | You can wield pistols in both hands at the same time. Simple, one-handed light firearms gain the dual-wielding property while you use them. | Voidrunner's Codex | No | |
Dual-Wielding Expert | You’re a master at wielding two weapons at once, gaining the following benefits: • You gain a +1 bonus to Armor Class while you are wielding a separate melee weapon in each h… | Adventurer's Guide | No | |
Dungeoneer | You’re an expert in identifying hidden features found in many dungeons, granting you the following benefits: • You have on Investigation and Perception checks made to dete… | Adventurer's Guide | No | |
Eldritch Archer | Eldritch archers combine the precision and skill of a with the magical dedication of a to perform otherwise impossible feats of archery and spellcasting. You gain the foll… | 3 levels in fighter, 3 levels in wizard, Fighting Style (Archery) | Adventurer's Guide | Yes |
Eldritch Volley Master | With the string drawn taught, your rings of eldritch symbols form arrows of pure magic able to assail a whole platoon at once. Whenever you cast a spell with a Cone area, you… | Arrow Enchanter | Adventurer's Guide | Yes |
Eldritch Whirlwind Master | With a blade’s sweep you pull and spin the arcane power, surrounding yourself in a cyclone of arcane energy as your spell's power tries to match the speed of your sword. Wh… | Whirling Incantor | Adventurer's Guide | Yes |
Elite Hacker | Your skill and deftness with code is amazing, and you gain the following benefits: When you initiate a contested hack you may attempt to also make an Intelligence check to… | Voidrunner's Codex | No | |
Empathic | You have a heightened awareness of the feelings and motivations of those around you. Your Wisdom or Charisma score increases by 1. You gain an expertise die on Insight c… | Adventurer's Guide | No | |
Equipped for Justice | A vigilante is prepared for anything, and in your hands common pieces of equipment become tools of your unique brand of justice. You gain the following benefits: You gai… | Vigilante | Adventurer's Guide | Yes |
Espionage Expert | Your long and varied career has taught you much in the way of spycraft. You gain the following benefit: Choose three of the following feats: , , , , , or . You gain all of… | Secret Agent feat | Gate Pass Gazette | Yes |
Explosive Disembark | Your custom mech has a fusion core that can be used as a powerful explosive in emergencies. As an action you can safely doff your custom mecha armor and eject yourself 60 feet… | Targeting Scrutiny feat | Voidrunner's Codex | Yes |
Expression of Belief | Your philosophy can affect reality. You are proficient in and Dwarvish. Additionally, choose one of the following philosophies and gain its associated feature. You can… | Adventures in ZEITGEIST | No | |
Eye of the Tiger | You have completely mastered the tiger within. You can transform one additional time without suffering a level of fatigue . When you choose to tame the beast in an involunta… | Striped Soul | Gate Pass Gazette | Yes |
Face in the Crowd | You have a knack for blending into a crowd. If you enter or start your turn in a crowd of creatures with which you share a creature type, you are considered unseen to cre… | Gate Pass Gazette | No | |
Familiar to the Watch | Whether you’re a former member of the constabulary or you’ve just had your share of run-ins with the city guards, you’ve developed a familiarity with how law enforcement ten… | Gate Pass Gazette | No | |
Fast Hands | Hours of training have given you exceptionally fast hands, granting you the following benefits: You may reload or load a light firearm or caster once per turn without using… | Voidrunner's Codex | No | |
Fear Breaker | You have a habit of snatching victory from the jaws of defeat. You gain the following benefits: You gain proficiency with the Victory Pose maneuver and do not have to spe… | Adventurer's Guide | No | |
Festung Apprentice | The practitioners of the darkest arcane arts in Elissar work spells that press upon the boundaries of the realms material, and those within the Festung are the only users of m… | Power Caster , proficiency in Arcana | To Save A Kingdom | No |
Festung Mage | Within the bowels of the Festung are grimoires and tomes only the most dedicated mages are allowed to access, the teachings inside of such import and danger that even their ex… | Festung Apprentice | To Save A Kingdom | No |
Fortunate | Fate seems to smile on you when you need it most. You gain 3 fate points. Whenever you make an , , or and do not have , you may spend a fate point to roll an additional d20… | Adventurer's Guide | No | |
Frozen Steps | With little more than a thought you can project an arctic chill in front of you to propel yourself through the world. You can use a bonus action to spend 2 sorcery points an… | Iceborn | Gate Pass Gazette | Yes |
Game Theorist | You know how to obscure your intentions while setting in place subtle strategies to confound your foes. You gain the following benefits: You gain an with board games. Oth… | Strategic Thinker feat | Gate Pass Gazette | Yes |
Go To Eleven | You can use technology to push the power of your spells far beyond their normal limits. You gain the following benefit: Once per long rest, you may choose a spell you have… | Amped Up Feat | Gate Pass Gazette | Yes |
Go to Ground | You gain proficiency in Nature. Your trips and tribulations bond you with the environment. When you are prone , attacks against you don’t have advantage . (A character can… | Adventures in ZEITGEIST | No | |
Grandmaster | You know how to choose the perfect moment to launch all of your carefully constructed plans into action. You gain the following benefits: You gain an with board games and… | Game Theorist Feat | Gate Pass Gazette | Yes |
Grappler | You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: You have advantage on attack rolls against a creature… | Strength 13 or higher | Adventurer's Guide | No |
Guarded Warrior | It is very difficult for foes to get by you without paying for it. You gain the following benefits. • A creature that takes the Disengage action still provokes opportunity… | Adventurer's Guide | No | |
Haleg Scepen | You can harness a sliver of the divine power that brought creation into being. You gain the following benefits: You learn the and cantrips and they do not count toward yo… | Divine Spark feat | Gate Pass Gazette | Yes |
Hand of Retribution | You gain proficiency in and Elvish. Once per month you can cast without components, but only to contact Vekeshi mystics you are aware of. In battle, a vestige of the pow… | Adventures in ZEITGEIST | No | |
Harbinger Of Things To Come | Your visions of the future are unclear, but by your word these omens can mean hope or despair. You learn the Preach Despair and Preach Hope battle hymns. These special batt… | Divine Orator | Adventurer's Guide | Yes |
Hardy Adventurer | • When you take this feat, you gain a number of hit points equal to twice your level. • Whenever you gain a new level, you gain an additional 2 hit points to your hit point… | Adventurer's Guide | No | |
Heavily Outfitted | You’re trained to use heavy armor efficiently, gaining the following benefits: • Your Strength score increases by 1, to a maximum of 20. • You gain proficiency with heavy arm… | Proficiency with medium armor | Adventurer's Guide | No |
Heavy Armor Expertise | You can use heavy armor to its fullest potential, gaining the following benefits: • Your Strength score increases by 1, to a maximum of 20. • While wearing heavy armor, you… | Proficiency with heavy armor | Adventurer's Guide | No |
Heraldic Training | You have studied the specialized techniques used by the divine agents known as heralds. You gain the following benefits: You gain proficiency in your choice of one martia… | Adventurer's Guide | No | |
Hibernating Affliction | Your control over the ursine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain… | New Moon Werebear | Gate Pass Gazette | Yes |
Hidden Armorer | You become particularly adept at altering weapons to better hide them on your person and at sneaking them past most guards. This alteration may consist of flattening out a b… | Proficiency with Stealth | Gate Pass Gazette | No |
Hinterland Drifter | Journeying through the unforgiving Hinterlands has made you a hardy traveler, as well as an expert on dealing with the orcs that call it home. Whether you are merely a tolerat… | Charisma 13 or higher | To Save A Kingdom | No |
Hot Rodder | Whether it’s rebuilding vehicles from scrap or upgrading new ones, you’re as good with a wrench as you are behind the wheel. You gain the following benefits: Your Intellige… | Voidrunner's Codex | No | |
Hotshot Pilot | Your daring and mastery of starfighter combat make you a legend. You gain the following benefits: Your Charisma score increases by 1, to a maximum of 20. When piloting a s… | Ace Starfighter combat tradition | Voidrunner's Codex | No |
Howl at the Moon | Increase your Charisma by 1, to a maximum of 20. You can speak with animals (as the spell) of the same type as your curse (bears for a wereboar, boars for a wereboar, and s… | Hibernating Affliction , Pack Initiate , Rat Within , Striped Soul , or Swineheart | Gate Pass Gazette | Yes |
Howling Sledder | You have become an expert dog sledder—perhaps taught by one of the Steam Striders of Skappa—and are superb at both caring for your hardworking dogs and your vehicle. You gain… | Proficiency with land vehicles | To Save A Kingdom | No |
Hulking | Rage sets a apart from other warriors and makes them monoliths of combat able to withstand incredible punishment—but it can also be a source of tremendous might. You have d… | 3 levels in berserker, 3 levels in fighter | Gate Pass Gazette | Yes |
Iceborn | In the depths of your heart there is a chill you have learned how to truly harness, turning your deep connection to the cold to manifest it around yourself. You gain the Ice… | 3 levels in adept, 3 levels in sorcerer, Manifestation (Blizzard) | Gate Pass Gazette | Yes |
Idealistic Leader | The strength of your principles inspires others to follow you with impressive dedication that makes up for whatever your stronghold lacks. You gain the following benefits:… | Adventurer's Guide | No | |
Imago Dei | You know the secret to creating life from inanimate material. You gain the following benefit: You learn the spell, but the material component is replaced with 10 gold wort… | Haleg Scepen feat | Gate Pass Gazette | Yes |
Impossibly Hulking | There are countless legends speaking of warriors as mighty as you, their weaponry cast away in their fury and replaced by trees or boulders. When you enter a rage, you can sp… | Tremendously Hulking | Gate Pass Gazette | Yes |
Improvisational Genius | Where other people see useless scraps, you see integral parts to ingenious devices. You gain the following benefits. You gain an on all Engineering checks. You can take r… | Gate Pass Gazette | No | |
Infectious Thinker | Like a sculptor at the clay you reshape the thoughts of others or perhaps more like the patient zero of some cognitive virus your underhanded thoughts spread to those around y… | Thought Feaster feat | Voidrunner's Codex | Yes |
Infiltrator | You have all the tools needed for clandestine missions. You gain the following benefits: Your Dexterity or Intelligence score increases by 1, to a maximum of 20. You can u… | 3 levels in artificer , 3 levels in rogue | Gate Pass Gazette | Yes |
Ingenious Training | You have learned to always keep an ace up your sleeve. You gain the following benefits: You gain proficiency with your choice of improvised weapons, one language, or one to… | Gate Pass Gazette | No | |
Intelligence Officer | Your mind is equipped to crack any problem. You gain the following benefits: Your Dexterity or Intelligence score increases by 1, to a maximum of 20. You can prepare a an… | 3 levels in artificer , 3 levels in savant | Gate Pass Gazette | Yes |
Intrepid Trekker | Unable to really focus on a single activity and favoring a split focus, you may choose two Journey Activities for a given region, but gain 1 level of fatigue if both activitie… | Ace Starfighter combat tradition | Voidrunner's Codex | No |
Intuitive | You’re quick to notice and analyze details, granting you the following benefits: • Your Intelligence or Wisdom score increases by 1, to a maximum of 20. • Your passive Per… | Adventurer's Guide | No | |
Inventive Engineer | If you take the Repair journey activity on a starship you can instead augment its abilities in one of the following ways: The ship’s shield modulator is improved, granting… | Voidrunner's Codex | No | |
Ironfall Seafarer | Quelling any trace of seasickness, rubbing elbows with pirates and sailors alike, and fully acclimating to the seafaring lifestyle has gained you the following benefits. ● Yo… | To Save A Kingdom | No | |
Item Intuition | You recognize the use of strange artifacts immediately and can intuitively grasp how they function. You gain the following benefits: Your Intelligence score increases by 1,… | Gate Pass Gazette | No | |
Keen Intellect | Your mind is practiced and sharp. • Your Intelligence score increases by 1, to a maximum of 20. • You can recall anything you’ve seen or heard within a number of weeks equa… | Adventurer's Guide | No | |
Lies of the Void | Reality and morality are flimsy barriers for the weak minded that you have long since broken through and left behind. You gain the following benefits: Whenever you make a D… | Void Lightning feat | Voidrunner's Codex | Yes |
Lightly Outfitted | You’re trained to use light armor efficiently, gaining the following benefits: • Your Strength or Dexterity score increases by 1, to a maximum of 20. • You gain proficiency… | Adventurer's Guide | No | |
Linguistics Expert | You’re well-versed in a variety of languages and codes, gaining the following benefits: • Your Intelligence score increases by 1, to a maximum of 20. • You learn three langua… | Adventurer's Guide | No | |
Living Stampede | The untamed have a connection with nature and the very world itself can feel the heat of their fury. Whenever you enter a rage you may choose up to a number of creatures equ… | Untamed | Adventurer's Guide | Yes |
Machine Liberator | You empathically feel for machines—you’ve felt their minds and tend to think of them as innocent, enslaved creatures that simply don’t understand the concept of freedom. Conce… | Starsword Whisperer feat | Voidrunner's Codex | Yes |
Martial Mentalist | Your psionic powers bolster your physical abilities and augment your combat prowess. You gain the following benefits: You learn the adrenalize and imbue weapon reflexes. Y… | Voidrunner's Codex | No | |
Martial Scholar | You have taken the time to learn some advanced combat techniques. You gain the following benefits: You gain proficiency in a combat tradition of your choice. You learn two… | Proficiency with at least one martial weapon | Adventurer's Guide | No |
Martial Studies | Research is important for science and for combat. If you don’t know just the right fighting technique, you’re pretty sure someone else has published a thesis about it. You… | Adventures in ZEITGEIST | No | |
Mecha Ace | With both combat and technical training, mecha aces turn their brains into brawn by designing and controlling their own unique custom mecha. So long as you have access to your… | 3 levels in scientist, 3 levels in trooper | Voidrunner's Codex | Yes |
Medium Armor Expert | You can use medium armor to its fullest potential, gaining the following benefits: • Wearing medium armor doesn’t impose on your Dexterity (Stealth) checks. • When you are w… | Proficiency with medium armor. | Adventurer's Guide | No |
Mental Mastery | With experience your telepathic powers grow stronger, creating a bond not just between minds but between souls as well. Once between rounds, you can choose to expend a spell s… | Talented Telepath | Gate Pass Gazette | Yes |
Midship Mastery | Through training and dedication you’ve become an invaluable member of any crew, and gain the following benefits: Your Intelligence or Charisma score increase by 1, to a max… | Voidrunner's Codex | No | |
Mindshaper | When a powerful personality is blessed with psionic gifts their coercive words can become nearly impossible to resist. Thoughts and feelings can intermingle and shift so subtl… | 3 levels in psion, 3 levels in scout | Voidrunner's Codex | Yes |
Mischief Maker | You have a preternatural knack for causing trouble. You gain the following benefits: Your Intelligence or Wisdom score increases by 1, to a maximum of 20. You gain profici… | 3 levels in druid , 3 levels in savant | Gate Pass Gazette | Yes |
Moderately Outfitted | You’re trained to use medium armor and shields efficiently, gaining the following benefits: • Your Strength or Dexterity score increases by 1, to a maximum of 20. • You gain… | Proficiency with light armor | Adventurer's Guide | No |
Monster Hunter | You are a peerless slayer of beasts most foul. You gain the following benefits: You gain an expertise die on checks made to learn information about the Legends and Lore of… | Proficiency with Survival, 8th level or higher | Adventurer's Guide | No |
Moon Speech | Your Intelligence, Wisdom, or Charisma score increases by 1, to a maximum of 20. You can speak and cast spells in hybrid form. | Hibernating Affliction , Pack Initiate , Rat Within , Striped Soul , or Swineheart | Gate Pass Gazette | No |
Moon Style | You learn a new Tooth and Claw maneuver. When you use a Tooth and Claw maneuver with your lycanthrope natural weapons in hybrid form, you deal an extra 1d8 damage. | Hibernating Affliction , Pack Initiate , Rat Within , Striped Soul , or Swineheart , proficient in the Tooth and Claw tradition | Gate Pass Gazette | No |
Moonhowler | You have completely mastered the wolf within. You can transform one additional time without suffering a level of . When you choose to tame the beast in an involuntary transfo… | Pack Initiate | Gate Pass Gazette | No |
Mounted Warrior | You are a skilled rider, especially adept at fighting from the back of a mount. While mounted, you gain the following benefits. • You gain with the maneuver and do not have… | Adventurer's Guide | No | |
Mystic Arcanist | The arcane and the divine are but two aspects of the same power seen through different lenses, and those with arcane blood running through their veins and divine words chanted… | 3 levels in cleric, 3 levels in sorcerer | Adventurer's Guide | Yes |
Mystical Talent | Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard. From your choice, you gain the following benefits. • You learn two cantrips of your choice from the… | Adventurer's Guide | No | |
Mystical Trickster | Your repertoire of trickery expands. You gain the following benefits: You may choose two skills instead of one for your Analyze Need feature. Whenever you make an using th… | Mischief Maker Feat | Gate Pass Gazette | Yes |
Nano-Mender | You’ve worked with enough cybernetics and other devices that need repair that you’ve decided to take matters into your own hands. You have acquired the base designs for nanob… | Voidrunner's Codex | No | |
Natural Warrior | The urge to fight runs hot in your veins and you take to battle naturally. You gain the following benefits: Your Speed increases by 5 feet. When making an Acrobatics or At… | Adventurer's Guide | No | |
Neighborhood Figure | You have the look of someone even strangers can bring their troubles and gossip to. You gain the Townie adventuring trick from the bard class. In addition, you gain the follow… | Gate Pass Gazette | No | |
New Moon Werebear | You have learned to tame the bear raging within you since contracting . On full moon nights you involuntarily change into a bear or bear-humanoid hybrid. While you are transfo… | Must have been bitten by a werebear | Gate Pass Gazette | No |
New Moon Wereboar | You have learned to tame the boar rampaging within you since contracting . On full moon nights you involuntarily change into a boar or boar-humanoid hybrid. While you are tran… | Must have been bitten by a wereboar | Gate Pass Gazette | No |
New Moon Wererat | You have learned to tame the rat within and gained some control over the curse of . On full moon nights you involuntarily change into a rat or rat-humanoid hybrid. While you a… | Must have been bitten by a wererat | Gate Pass Gazette | No |
New Moon Weretiger | You have learned to tame the tiger within and gained some control over the curse of . On full moon nights you involuntarily change into a tiger or tiger-humanoid hybrid. While… | Must have been bitten by a weretiger | Gate Pass Gazette | No |
New Moon Werewolf | You have learned to tame the wolf within and gained some control over the curse of . On full moon nights you involuntarily change into a wolf or wolfhumanoid hybrid. While you… | Must have been bitten by a werewolf | Gate Pass Gazette | No |
Newblood | You have been corrupted with vampirism from exposure to dark forces that unlocked an ancient and unknown power within your blood, or because a vampire has bitten you. In eithe… | Must have been bitten by a vampire or taken necrotic damage equal to quadruple your level from a single attack or spell | Adventurer's Guide | No |
Night Master | As an experienced you have learned complicated and fiercely guarded traditions that channel your mental energy through demanding techniques which unlock magic by manipulating… | Subtly Skilled | Adventurer's Guide | Yes |
Nightstalker | Nightstalkers are dedicated spies, saboteurs, and assassins, trained in ancient techniques that strain the limits of physical ability and verge on the supernatural. You gain t… | 3 levels in adept, 3 levels in rogue | Adventurer's Guide | Yes |
Office Holder | Whether elected or appointed, you’ve managed to secure a position of some political power within the city. You have advantage on Charisma rolls against anyone in the same p… | Politician | Gate Pass Gazette | No |
Pack Initiate | Your control over the lupine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain t… | New Moon Werewolf | Gate Pass Gazette | No |
Pharmacologically Inclined | You’ve always had an interest in medicines. You gain the Applied Pharmacology and Interplanetary Mutagen scientific methodologies from the class. | Voidrunner's Codex | No | |
Physician | You are a capable healer, able to mend wounds and treat ailments. You gain the following benefits. • When you use a healer’s satchel to stabilize a dying creature, it regains… | Adventurer's Guide | No | |
Pillar of the Community | You’ve gone above and beyond for the community and everyone knows that you’re the person to go to for favors, advice, or getting something handled. When you use your Hold Sway… | Neighborhood Figure , have used the Hold Sway feature at least three times in the same settlement | Gate Pass Gazette | No |
Polearm Savant | You gain the following benefits. • When you attack with a , halberd, quarterstaff, or spear using the Attack action, you can use a bonus action to make a melee attack with th… | Adventurer's Guide | No | |
Politician | You seek a life in politics, or at least you’re pretending to be interested in it. You may be a bureaucrat, a trader of favors, or otherwise interested in the affairs of citie… | Charisma 13 | Gate Pass Gazette | No |
Power Caster | You have advanced offensive capabilities with certain kinds of spells, gaining the following benefits: The range is doubled for any spell you cast that requires a spell att… |
The ability to cast at least one spell |
Adventurer's Guide | No |
Powerful Attacker | You’ve mastered wielding unwieldy weapons, using weight and momentum to empower your strikes. You gain the following benefits. • You gain proficiency with the maneuver and… | Adventurer's Guide | No | |
Primordial Caster | Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. When you cast a spell that deals damage, your spell’s damage igno… |
The ability to cast at least one spell |
Adventurer's Guide | No |
Proclaimer | Proclaimers are more than devoted to their faith, they are the oracles, the orators, the divine mouthpieces shouting to the masses with booming voices, convincing words, and e… | 3 levels in bard, 3 levels in herald | Adventurer's Guide | Yes |
Prosthetic Packaging | Because you have one or more prosthetics you’ve learned to wire implants to them, making them easier to change out. You may have enhancement implants applied to prosthetics d… | Installed prosthetic limb | Voidrunner's Codex | No |
Protean Persona | Your body is as adaptable as your mind. You gain the following benefits: You can cast at will without expending a . When you do so this way, you may only choose the Altere… | Mystical Trickster feat | Gate Pass Gazette | Yes |
Psi Trooper | Psi troopers are natural psions who have combined psychological and military training, their complex mental depths honed and sharpened into a single-minded psionic weapon. You… | 3 levels in psion, 3 levels in trooper | Voidrunner's Codex | Yes |
Psionic Armory | Your weapons float around you like moons orbiting a planet or the outstretched feathers of some angel of war, each instrument of death at your beck and call with a mere though… | Bullet Bender feat | Voidrunner's Codex | Yes |
Psychic Prodigy | You have a natural psionic potential, instinctively able to access minor psionic abilities. You gain one psionic reflex of your choice. You treat your character level as your… | Voidrunner's Codex | No | |
Psyker | You possess an innate ability to manipulate objects from a distance in a manner which can be dangerous. You gain the following benefits: You gain the move object and projec… | Voidrunner's Codex | No | |
Pure Arcanist | As a mystic arcanist studies and meditates, they come closer and closer to an understanding of the pure magic from which all other arcanum stems. You gain the following specia… | Mystic Arcanist | Adventurer's Guide | Yes |
Rally Point Warrior | Your presence on the battlefield is a beacon for your allies. You gain the following benefits: You gain proficiency with the and maneuvers and do not have to spend exertion… | 8th level | Gate Pass Gazette | No |
Rallying Speaker | You are capable of awe-inspiring leadership, and that leadership gives your allies strength. When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendl… |
Charisma 13 or higher |
Adventurer's Guide | No |
Rat Within | Your control over the murine spirit within additional time without suffering a level of . While you are transformed, you gain the following features. Crescent Moon Defense. Y… | New Moon Wererat | Gate Pass Gazette | No |
Resonance Modulator | Field resonance and energy projection have always been of interest to you. You gain the Makeshift Forcefield scientific methodology from the scientist class. | Voidrunner's Codex | No | |
Resonant Bond | You're able to form a greater bond with magic items. During a short rest , you can focus on a non-consumable magic item and create a unique bond with it called resonance. You… | Adventurer's Guide | No | |
Revenant | You may choose to select this feat when you die, replacing your most recently chosen feat other than Vendetta or reducing your ability scores to reverse your last Ability Scor… | Vendetta , one other feat or previous Ability Score Increase, dead | Adventurer's Guide | No |
Rite Master | You gain a ritual book containing spells that you can cast as rituals while holding it. Choose one of the following classes: bard, cleric, druid, herald, sorcerer, warlock, o… | Intelligence or Wisdom 13 or higher | Adventurer's Guide | No |
Rodent Embraced | You have completely mastered the rat within and learned tricks to make your lycanthropy an even greater asset in combat. You can transform one additional time without sufferin… | Rat Within | Gate Pass Gazette | No |
Scientific Curiosity | While most have some curiosity about the universe, yours has led you to gain the following benefits: Your Intelligence or Wisdom increases by 1, to a maximum of 20. You ma… | Voidrunner's Codex | No | |
Second Story Worker | You’ve spent time as a specific kind of criminal: the sort that climbs drainpipes and grabs things from open windows. You gain an expertise die on Athletics and Acrobatics… | Dexterity 13 | Gate Pass Gazette | No |
Secret Agent | You routinely undertake classified operations. You gain the following benefits: Your Dexterity or Intelligence score increases by 1, to a maximum of 20. You gain proficien… | Covert Operative , Infiltrator , or Intelligence Officer feat | Gate Pass Gazette | Yes |
Shadow Assassin | Inevitably, all learn that the dark’s only noble purpose is to snuff out the light. While you are hidden from a target and are in an area of darkness or dim light, you may ap… | Shadowmancer | Adventurer's Guide | Yes |
Shadowdancer | Those that steal gold and those that steal power from the otherworldly must both walk among the shadows. The darkness consumes some, the light catches others, but some special… | 3 levels in rogue, 3 levels in warlock | Adventurer's Guide | Yes |
Shadowmancer | Those lost dancing in the dark eventually find comfort in those in between places, and learn the baffling shades and colors that light has never touched. You gain the followin… | Shadowdancer | Adventurer's Guide | No |
Shield Focus | You can use your shield both offensively and defensively. You gain the following benefits while wielding a shield: When you take the Attack action on your turn, you can… | Adventurer's Guide | No | |
Shield of Festung | For all their brilliance and power the fell mages of the Festung still have great need for strongarmed servants—both living and undead. The mortal warriors that tend to the fo… | Spellbreaker | To Save A Kingdom | No |
Skillful | You have a versatile skillset. Choose any three skills, tools, languages, or combination of these. You gain proficiency with each of your three choices. If you already have pr… | Adventurer's Guide | No | |
Skirmisher | You’ve trained yourself to be especially mobile, no matter the situation. You gain the following benefits. Your Speed increases by 10 feet. You can Dash through difficult… | Adventurer's Guide | No | |
Skyseer Vision | As a bonus action you choose yourself or an ally within reach and give that creature insight into future actions. The creature chooses one of the following – , , or ability… | Adventures in ZEITGEIST | No | |
Snoop | You’re good at learning things in cities. Talking to the right people, swapping gossip, and listening in on the conversation at the next table are like second nature to you.… | Proficiency in Investigation or Perception | Gate Pass Gazette | No |
Spellbreaker | You have learned specialized techniques to fight against magic users more effectively. You gain the following benefits. You gain proficiency with the maneuver and do not h… | Adventurer's Guide | No | |
Stalwart | Uncommonly resilient, you gain the following benefits. Your Constitution score increases by 1, to a maximum of 20. You regain an additional number of hit points equal to d… | Adventurer's Guide | No | |
Starsword Whisperer | Technopaths form a deep connection with their starglaive, seeing it not only as an extension of themselves but as a living thing unto itself. As a bonus action you can spend 1… | Technopath feat | Voidrunner's Codex | Yes |
Stealth Expert | You are skilled at hiding and operating from the shadows. You gain the following benefits. You can try to hide even while you are only from the creature you are trying to… | Dexterity 13 or higher | Adventurer's Guide | No |
Steel Protector | The metallic power you’ve developed makes your skin into a thing of shining steel. Whenever you use your Metal Skin feature with a spell slot of 2nd-level or higher, your skin… | Bronze Protector | Gate Pass Gazette | Yes |
Stowaway Saboteur | With a skill for sabotage and daring recklessness, you gain the following benefits: Your Constitution or Charisma increases by 1, to a maximum of 20. While on a capital sh… | Voidrunner's Codex | No | |
Strategic Thinker | You have an incredible knack for strategic thinking, able to put several plans into motion at once. You gain the following benefits: You gain proficiency with board games,… | 3 levels in marshal , 3 levels in savant | Gate Pass Gazette | Yes |
Street Fighter | You’re skilled at fighting unarmed and unprepared, gaining the following benefits: Your Strength or Constitution score increases by 1, to a maximum of 20. You can roll 1d4… | Adventurer's Guide | No | |
Strength through Authority | As a bonus action, you can call upon creatures to demonstrate their loyalty to you and your cause. You and up to eight other creatures that can see or hear you can volunteer t… | Adventures in ZEITGEIST | No | |
Striped Soul | Your control over the feline spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain t… | New Moon Weretiger | Gate Pass Gazette | No |
Subtly Skilled | A true strength isn’t brute force—you are an infiltrator, deceiver, a voice in the right ear or a knife to the right neck, and you turn your physical and mental discipline in… | Nightstalker | Adventurer's Guide | No |
Subzero Soul | The frozen powers you have mastered spread throughout your body, your mind, and your very essence. You have advantage on saving throws against spells and magical effects. In… | Frozen Steps | Gate Pass Gazette | No |
Surgical Combatant | Your knowledge of anatomy and physiology is a boon to your allies and a bane to your foes. You gain the following benefits: You gain proficiency with the Dangerous Strikes… | Adventurer's Guide | No | |
Survivor | You use every last ounce of energy to survive, even in the worst of circumstances. When you are reduced to 0 or fewer hit points, you can use your reaction to move up to yo… | Adventurer's Guide | No | |
Swift Combatant | You are naturally quick and use that to your advantage in battle. You gain the following benefits: Your Speed increases by 5 feet. You gain proficiency with the Charge , R… | 8th level or higher | Adventurer's Guide | No |
Swineheart | Your control over the porcine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue . While you are transformed, you gain… | New Moon Wereboar | Gate Pass Gazette | No |
Sword of Festung | It is rare for a warrior serving the Festung to remain there for long, but those who fully embrace their service attain great power in exchange. Years of conditioning and care… | Shield of Festung | To Save A Kingdom | No |
Synergistic Empath | Your contact with your emotions, and the emotions of your allies, gives you great insight into what they need. You gain the following benefits: You learn the and reflexes… | Voidrunner's Codex | No | |
Tactical Support | Your tactical expertise gives your allies an edge in combat. When using the action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away… | Adventurer's Guide | No | |
Talented Telepath | The bonds forged in battle can be exceptionally strong among some marshals, the pressures of combat unlocking mental powers that grant a baffling mastery over the battlefield.… | 3 levels in marshal, 3 levels in wizard | Gate Pass Gazette | Yes |
Targeting Scrutiny | Your already shrewd battlefield scrutiny is enhanced by your custom mecha’s inbuilt targeting systems. You gain the following benefits while wearing your custom mecha: When… | Mecha Ace feat | Voidrunner's Codex | Yes |
Tavern Fly | More than once has the joke been made about you that you hold up the bar as much as it holds up you, and it has become a badge you wear with pride. Raise your Constitution… | Gate Pass Gazette | No | |
Technopath | Particularly intelligent people with psionic gifts sometimes understand reality differently. The electronic and organic are not separate but rather aspects of the same whole,… | 3 levels in scientist, 3 levels in psyknight | Voidrunner's Codex | Yes |
Technosavant | While any telepath can contact a sapient AI’s mind, a technosavant gains the following benefits: Your Intelligence or Charisma increases by 1, to a maximum of 20. You are… | Voidrunner's Codex | No | |
Teleporting Combatant | The more you step through reality’s folds, the easier it becomes. You can forgo your movement during your turn to instead spend exertion to use Dimensional Step an additional… | Dimensional Step | Gate Pass Gazette | Yes |
Tenacious | Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in using it. | Adventurer's Guide | No | |
The Man with Two Guns is God | You have discovered the coolest fighting style in the world. You are proficient with gunsmithing tools and with all firearms. Whenever you take a , choose two firearms in your… | Adventures in ZEITGEIST | No | |
Thespian | You are skilled in the dramatic arts, granting you the following benefits: Your Charisma score increases by 1, to a maximum of 20. You have on and checks made when atte… | Adventurer's Guide | No | |
Thought Feaster | As a mindshaper becomes more comfortable digging through and reshaping the minds of others, they often find themselves bolder, reinvigorated by the thoughts of others. Wheneve… | Mindshaper feat | Voidrunner's Codex | Yes |
Tinkerer | You have a keen interest in electronics and mechanical engineering. You gain the Energized Blaster and Utility Drone Helper scientific methodologies from the scientist class.… | Voidrunner's Codex | No | |
Tremendously Hulking | The incredible fury that boils within you can come forth with terrifying effect, rage making your body literally grow in size and stature. When you enter a rage, you can spen… | Hulking | Gate Pass Gazette | No |
True Revenant | Even though it has carried you beyond the mortal pale and back again, your mission has become do or die as you exchange the last vestiges of your soul for more power so that y… | Revenant | Adventurer's Guide | No |
Uncommonly Skillful | You have reliable access to exceptional abilities. You gain the following benefits: An ability score of your choice increases by 1, to a maximum of 20. You gain access to… | Chance to closely observe the skills in question | Gate Pass Gazette | No |
Unfinished Business | You possess a deep understanding of spirits and the ties that bind them to the mortal world. With your urging, the spirit of a recently dead person will speak briefly with yo… | Adventures in ZEITGEIST | No | |
Untamed | The untamed harness the rage while in the wild shapes of the , combining a mortal’s blind fury with nature’s infinite unbridled wrath. You gain the following benefits: You… |
3 levels in berserker, 3 levels in druid ( Skinchanger archetype) |
Adventurer's Guide | Yes |
Urbane | On your adventures you’ve met more people than you can count, and have become familiar with many other cultures. Raise your Charisma or Wisdom by 1, to a maximum of 20. Yo… | Gate Pass Gazette | No | |
Vampire Lord | It is uncertain where the darkness ends and you begin as you fully embrace vampirism—everything it offers and all that it takes away. You gain the following benefits: Your… | Vampire Spawn | Adventurer's Guide | Yes |
Vampire Spawn | You have embraced your vampirism, unlocking ever more and greater dark gifts. Your bite damage increases to 1d8, a creature affected by your Charming Gaze remains charmed for… | Newblood | Adventurer's Guide | Yes |
Vendetta | Something or someone has had a profound impact on your life—and earned your unending rancor. You are utterly dedicated to defeating the source of your vendetta, often an organ… | Adventurer's Guide | Yes | |
Vengeful Protector | You hate seeing your comrades made to suffer and are ready to protect them. You gain the following benefits. You gain proficiency with shields as weapons. You gain profici… | Proficiency with shields | Adventurer's Guide | No |
Vermin Supreme | You feel a special kinship with the skittering and scurrying creatures of the world and are well adapted to surviving the same environments.You gain the following benefits.… | Gate Pass Gazette | No | |
Vigilante | A vigilante may operate inside civilization but outside the law, combining survival techniques and highly trained physical prowess to enforce their own justice from behind the… | 3 levels in adept, 3 levels in ranger | Adventurer's Guide | Yes |
Void Lightning | As void ronin let their passions grow wilder, their raw psionic force often manifests as bolts of black lightning that course through their manifestations. Whenever you would… | 3 levels in scout, 3 levels in psyknight | Voidrunner's Codex | Yes |
Void Ronin | The path of self-discipline can easily give way to self interest just as dedication can swell into passion. Psyknight teachings directly forbid letting your emotions take cont… | 3 levels in scout, 3 levels in psyknight | Voidrunner's Codex | Yes |
Weapons Specialist | Your Strength or Dexterity score increases by 1, to a maximum of 20. You gain with four of your choice. Three of these must be a simple or a martial weapon. The fourth ch… | Adventurer's Guide | No | |
Well-Heeled | You can maneuver effortlessly through the corridors of power and prestige. You gain the following benefits: You are treated as royalty (or as closely as possible) by most c… | Prestige rating of 2 or higher | Adventurer's Guide | No |
Werebear Emerged | You have completely mastered the bear within. You can transform one additional time without suffering a level of fatigue. When you choose to tame the beast in an involuntary t… | Hibernating Affliction | Gate Pass Gazette | No |
Whirling Incantor | You train to move by thought and incant with your body’s flowing motion, becoming nearly unassailable as you whirl and dance, escaping fatal blows and seamlessly blending the… | Bladechanter | Adventurer's Guide | Yes |
Wild Rioter | Your wrath bursts the dams of even your connection with nature, outpouring from you and your stampede like a plague of fury. While raging, you and any creatures benefiting fr… | Living Stampede | Adventurer's Guide | Yes |
Wonder of the Lost Ages | Whether you are the descendant of a long-lost ancient civilization, were bitten by a magical lightning bug, or wandered into an errant beam of starlight is uncertain—what is n… | 8th level or higher | To Save A Kingdom | No |
Woodcraft Training | You have learned to survive in the wilds, a useful skill for almost any adventurer. You gain the following benefits: You gain proficiency with the , , a simple ranged weapo… | Adventurer's Guide | No |