Expeditious Retreat
Expeditious Retreat
Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.
Eyebite
Eyebite
Your eyes become an inky void imbued with fell power.
False Life
False Life
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
Fear
Fear
You project a phantasmal image into the minds of each creature in the area showing them what they fear most.
Feather Fall
Feather Fall
Casting Time: 1 reaction which you take when you or a creature within range falls
Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.
Finger of Death
Finger of Death
Negative energy wracks the target and deals 7d8 + 30 necrotic damage.
Fireball
Fireball
A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6 fire damage.
Fire Bolt
Fire Bolt
You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended flammable object is ignited.
This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Flex
Flex
You bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. For the spell’s duration, the target adds both its Strength modifier and Charisma modifier to any Charisma checks it makes.
Fly
Fly
The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.