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Spells

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Name Ritual Level Classical Spell School Spell Schools Summary
Accelerando 4th Transmutation Enhancement, Movement, Sound, Time Play a jaunty tune that instills swiftness into up to 6 creatures.
Acid Arrow 2nd Evocation Acid, Arcane Create a magical arrow that covers a creature or object in acid.
Acid Splash Cantrip Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures.
Aid 2nd Abjuration Divine, Enhancement Boost the hit points of allies.
Air Wave 1st Conjuration Air, Weaponry Cut through the air with a melee weapon to damage a creature within 30 feet.
Alarm
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1st Abjuration Arcane, Protection, Scrying, Utility Set a magical warning against intrusion.
Alter Self 2nd Transmutation Arcane, Movement, Shapechanging, Weaponry Use magic to warp your body.
Altered Strike Cantrip Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it.
Angel Paradox 7th Evocation Radiant, Undead Deal 40 radiant damage that ignores resistances and protects a corpse from being turned into undead.
Animal Friendship 1st Enchantment Beasts, Compulsion, Nature Befriend an animal.
Animal Messenger
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2nd Enchantment Beasts, Communication, Nature Use a Tiny creature as a magical messenger.
Animal Shapes 8th Transmutation Beasts, Shapechanging, Transformation Work powerful magics to turn allies into sentient beasts.
Animate Dead 3rd Necromancy Necrotic, Summoning, Undead Create undead to do your bidding.
Animate Objects 5th Transmutation Arcane, Transformation, Weaponry Create constructs to smite foes.
Antilife Shell 5th Abjuration Protection, Technological, Undead Surround yourself with a globe that prevents living creatures from approaching.
Antimagic Field 8th Abjuration Arcane, Negation, Planar, Protection Negate magic within a small area.
Antipathy/Sympathy 8th Enchantment Compulsion Create an attraction or distaste in intelligent creatures.
Arcane Eye 4th Divination Arcane, Scrying Use a magical eye to invisibly scout.
Arcane Hand 5th Evocation Arcane, Attack, Protection Conjure a magical hand that crushes, grapples, slaps, and wards away enemies.
Arcane Lock 2nd Abjuration Arcane, Protection Make a nearly permanent magical lock.
Arcane Muscles Cantrip Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to deliver lethal unarmed strikes.
Arcane Riposte 1st Evocation Arcane, Attack Respond to a melee attack with a damaging blast of elemental magic.
Arcane Sword 7th Evocation Arcane, Attack, Force, Summoning, Weaponry Create a deadly sword-shaped force that attacks at your command.
Arcanist’s Magic Aura 2nd Illusion Arcane, Obscurement, Scrying Disguise the true magical nature of an object or creature.
Aspect of the Moon 3rd Transmutation Enhancement, Nature, Transformation, Unarmed, Weaponry Adopt a number of traits similar to a werewolf.
Astral Projection 9th Necromancy Movement, Planar, Utility Travel the astral plane.
Augury 2nd Divination Communication, Divine, Scrying Consult fate.
Awaken 5th Transmutation Beasts, Enhancement, Nature, Plants Impart sentience to a creature or plant.
Bane 1st Enchantment Affliction Cause enemies to be distracted from their attacks.
Banishment 4th Abjuration Affliction, Planar Send a creature to another plane.
Barkskin 2nd Transmutation Nature, Plants, Protection, Transformation Turn a creature’s skin to bark, increasing its defensiveness.
Battlecry Ballad 3rd Abjuration Enhancement, Sound Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
Beacon of Hope 3rd Abjuration Divine, Protection Fill a creature with hope and vitality, improving saving throws and healing.
Bestow Curse 3rd Necromancy Affliction, Arcane, Divine, Necrotic Lay a curse upon a creature, giving it potentially long-lasting penalties.
Black Tentacles 4th Conjuration Arcane, Summoning, Terrain Summon forth tentacles from the ground to restrain and damage creatures.
Blade Barrier 6th Evocation Divine, Protection, Weaponry Create an offensive and defensive wall of slashing blades.
Bless 1st Enchantment Divine, Enhancement Bless a number of creatures, improving their attack rolls and saving throws.
Blight 4th Necromancy Arcane, Nature, Necrotic, Plants Attack a creature by drawing the moisture from it, harming most and devastating plants.
Blindness/Deafness 2nd Necromancy Affliction, Arcane, Divine, Senses Strike a creature blind or deaf.
Blink 3rd Transmutation Arcane, Planar, Protection Have a 50% chance of vanishing each turn to avoid being harmed.
Blood-Writ Bargain
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3rd Conjuration Evil, Good, Law, Planar, Summoning Create a pact enforced by celestials or fiends.
Blur 2nd Illusion Arcane, Protection, Senses Cloak yourself in distortion, imposing disadvantage on attacks against you.
Burning Hands 1st Evocation Arcane, Fire Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
Calculate Cantrip Divination Enhancement, Law, Technological Instantly know the answer to any mathematical equation.
Calculated Retribution 1st Abjuration Force, Law, Weaponry Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
Call Lightning 3rd Conjuration Lightning, Nature, Storm, Weather Create a storm cloud and call upon bolts of lightning every round.
Calm Emotions 2nd Enchantment Divine, Negation Suppress strong and harmful emotions, negating effects or sapping aggression.
Ceremony
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1st Evocation Divine Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage.
Chain Lightning 6th Evocation Arcane, Lightning Fire a bolt of lightning that arcs to multiple foes.
Charm Monster 4th Enchantment Arcane, Compulsion Make a creature view you as a trusted friend.