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Battle Gauntlet

Battle Gauntlet

This heavy glove is reinforced with hi-tech materials designed to protect the wearer’s hands and bolster the force of their punches. While wearing a battle gauntlet, you can reach your hand into a hazardous area (such flames or a pool of acid) without suffering any harmful effects. The Narrator may rule that extended exposure to a hazard defeats the gauntlet’s protection, or that the gauntlet offers no protection against certain hazards.

Bolas

Bolas

On each end of this sturdy cord is a weighted metal ball. A creature hit by a ranged weapon attack using bolas takes damage and makes a Dexterity saving throw against maneuver DC or is grappled. On a critical hit, a creature that fails its save is both grappled and knocked prone.

Stonebow

Stonebow

(Dwarven) This weapon functions as a

Slingstaff

Slingstaff

(Halfling) This weapon can be used as a

Nunchaku

Nunchaku

(Okinawan) This weapon uses the statistics of a club, but is considered a double weapon.

Boomerang

Boomerang

(Aboriginal)There are many forms of boomerang. This club has the thrown property (range 100/300), and cannot be used as a melee weapon. A boomerang designed to flush out or distract prey goes a shorter distance (range 50/150), but on a miss it returns to the location it was thrown from at the end of the turn.

Geared slingshot

Geared slingshot

Constructed much like a crossbow, this shoulder-mounted weapon bears a striking resemblance to a miniature catapult. It is typically used to fire hand-sized rocks but any Tiny object can be used as ammunition instead.

Mercurial maul

Mercurial maul

The liquid metal inside of the shaft and head of this weapon makes it difficult to wield but all the deadlier in expert hands. The minimum result on a damage die rolled with this weapon is a 2.