TK Gauntlet
TK Gauntlet
(Special)
Tactical Baton
Tactical Baton
A simple duranium stick with a handle.
Battle Gauntlet
Battle Gauntlet
This heavy glove is reinforced with hi-tech materials designed to protect the wearer’s hands and bolster the force of their punches. While wearing a battle gauntlet, you can reach your hand into a hazardous area (such flames or a pool of acid) without suffering any harmful effects. The Narrator may rule that extended exposure to a hazard defeats the gauntlet’s protection, or that the gauntlet offers no protection against certain hazards.
Bolas
Bolas
On each end of this sturdy cord is a weighted metal ball. A creature hit by a ranged weapon attack using bolas takes damage and makes a Dexterity saving throw against maneuver DC or is grappled. On a critical hit, a creature that fails its save is both grappled and knocked prone.
Club
Club
Stonebow
Stonebow
(Dwarven) This weapon functions as a
Slingstaff
Slingstaff
(Halfling) This weapon can be used as a
Nunchaku
Nunchaku
(Okinawan) This weapon uses the statistics of a club, but is considered a double weapon.
Boomerang
Boomerang
(Aboriginal)There are many forms of boomerang. This club has the thrown property (range 100/300), and cannot be used as a melee weapon. A boomerang designed to flush out or distract prey goes a shorter distance (range 50/150), but on a miss it returns to the location it was thrown from at the end of the turn.
Geared slingshot
Geared slingshot
Constructed much like a crossbow, this shoulder-mounted weapon bears a striking resemblance to a miniature catapult. It is typically used to fire hand-sized rocks but any Tiny object can be used as ammunition instead.