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Hammer

Hammer

A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as with a forge), or to crush rock. Hammers are used for a wide range of driving, shaping, breaking and non-destructive striking applications. Traditional disciplines include carpentry and blacksmithing.

Grappling hook

Grappling hook

A grappling hook or grapnel is a device that typically has multiple hooks (known as claws or flukes) attached to a rope or cable; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold on to objects. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge for submerged objects.

Fishing tackle

Fishing tackle

This includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

Crowbar

Crowbar

You gain advantage on Strength checks when you are able to apply leverage with this hooked metal bar.

Chain (10 feet)

Chain (10 feet)

A chain (AC 16, 10 hit points) can be burst with a DC 20 Strength check.

Candle

Candle

A lit candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet for up to 1 hour.

Caltrops (bag of 20)

Caltrops (bag of 20)

You can use an action to spread a bag of caltrops that covers a square area 5 feet on a side. Any creature that enters the area makes a DC 15 Dexterity saving throw or it stops moving this turn and takes 1d4 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until it regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save.

Book

Book

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). Any book of masterwork quality covers in detail one specialty (see Specialties on page 408 in Chapter 6: Using Ability Scores). You gain an expertise die on checks made regarding the specialty detailed in the last masterwork book you’ve read.

Block and tackle

Block and tackle

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle along with a length of rope allows you to hoist up to four times the weight you can normally lift.