Pick, miner’s
Pick, miner’s
A pickaxe, pick-axe, or pick is a generally T-shaped hand tool used for prying. Its head is typically metal, attached perpendicularly to a longer handle, traditionally made of wood, occasionally metal.
Perfume (vial)
Perfume (vial)
A mixture of fragrant essential oils used to give the wearer an agreeable scent.
Paint (pot)
Paint (pot)
This small clay pot contains about a pint of a single color of paint, enough to cover 50 square feet. Alternatively, as an action, you can splash the contents of this pot up to 20 feet, shattering it on impact. Make a ranged weapon attack against a creature within 20 feet, treating the paint pot as an improvised weapon. On a hit, the target is covered in bright paint. The paint can only be removed with at least 1 minute of vigorous scrubbing. While covered in paint, a creature has disadvantage on Stealth checks.
Oil (flask)
Oil (flask)
Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask up to 20 feet, shattering it on impact. Make a ranged weapon attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute) it takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square level area.
Mirror, steel
Mirror, steel
A flat reflective surface.
Merchant’s scale
Merchant’s scale
A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. You can use a scale to measure the exact weight of Tiny objects, such as raw precious metals or trade goods, to help determine their worth.
Manacles
Manacles
These metal restraints (AC 16, 20 hit points) can restrain a Small or Medium creature. You can restrain an unwilling creature which requires an action, and for the creature to be either restrained, or both grappled and prone. Escaping the manacles requires a DC 20 Dexterity check, and breaking them requires a DC 20 Strength check. Each set of manacles comes with one key. Without the key, a DC 15 thieves’ tools check can pick this lock.
Magnifying glass
Magnifying glass
This lens allows a closer look at small objects. When you use a magnifying glass to appraise or inspect an item that is Tiny or highly detailed, you gain an expertise die. A magnifying glass is also useful for starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and 5 minutes of remaining stationary.
Lock
Lock
A key is provided with the lock. Without the key, a DC 15 thieves’ tools check can pick this lock. At the Narrator’s discretion, there may be better locks available for higher prices.
Lantern (hooded)
Lantern (hooded)
Once lit, a lantern burns for 6 hours on a flask of oil (1 pint).
Casts bright light in a 30-foot radius and dim light for an additional 30 feet. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.