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Arcane Dismissal

Arcane Dismissal

( points)

Choose up to three creatures within your reach to make Strength

Blazing Pursuit

Blazing Pursuit

( points)

If a creature moves out of your reach, you may expend your reaction to move in the same direction up to 20 feet and make a single melee attack against the creature if they are within your reach.

Warding Flourish

Warding Flourish

( points)

Choose an ally within 15 feet that you can see. As long as that ally stays within 15 feet of you, they increase their AC by 2. You can only ward one creature at a time, and cannot use this ward on yourself. This effect ends if you can no longer take actions.

Warning Cry

Warning Cry

( points)

When a creature makes a weapon attack against your animal companion, your warning causes your companion to shift position, gaining a bonus to AC equal to your proficiency bonus and possibly turning a hit into a miss.

Quick Switch

Quick Switch

( points)

You command your animal companion to switch places with a creature within 5 feet of it.

Howl of Challenge

Howl of Challenge

( points)

On your animal companion’s turn, it makes a melee attack against a creature as it roars , howls, or makes some similar threatening noise.

Wild Strikes

Wild Strikes

( points)

You command your animal companion to attack wildly on its turn. Your animal companion may take the Attack action to make a number of natural weapon attacks equal to your proficiency bonus.

Goading Stance

Goading Stance

( points)

You command your animal companion to tactically lower its guard.