HP 22 (4d8 + 4; bloodied 11)
Speed 50 ft., climb 40 ft.
Proficiency +2; Maneuver DC 13
Skills Perception +4, Stealth +5 (+1d4)
Senses darkvision 60 ft., passive Perception 14
Keen Smell. The grimalkin has on Perception checks that rely on smell.
Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack, the target makes a DC 12 Strength , falling on a failure.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Opportune Bite (True Form Only). The grimalkin makes a bite attack against a creature.
Shapeshift. The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.
Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like. Others have bizarre or unnatural appearances, like many-tentacled . Monstrosities could only arise in a world suffused with magic.