Acid Field
Strange black spots mar the sparse ground ahead and after a few moments of observation it’s clear why—acidic fluid erupts from fissures in the ground!
Acidic Spray. Every half hour spent traveling in this area a corrosive geyser explodes near the party sending acid in a 60-foot radius. Each creature in the area makes a Dexterity saving throw , taking 7 (2d6) acid damage on a failure.
Nature. A Nature check reveals to the party that their Supply is vulnerable to the corrosive atmosphere.
Protecting Provisions. An Engineering check (or a check made with tools the Narrator deems appropriate) allows each adventurer to adequately protect any Supply they are carrying. This check must be made before the Supply is destroyed.
A group Survival check is made to adequately protect the adventurers and safely traverse the area.
Potential Outcomes
Critical Failure. The party loses 6 (2d4+1) Supply to the corrosive atmosphere, and each adventurer suffers a level of fatigue from acid burns.
Failure. The party loses 2 Supply to the corrosive atmosphere and any adventurer that failed their check suffers a level of fatigue from acid burns.
Success. The adventurers make it through the area successfully.
Critical Success. The adventurers make it through the area successfully and they notice something important. Roll on the Boons and Discoveries table.