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Enchanted Windmill

th tier (
Challenge
DC
Area
(less than 1 hour)

A mechanically-minded wizard built a windmill to power her experiments—she has long since moved on, but the illusion disguising the windmill as a massive giant swinging a club remains atop a high hill with a commanding view of the area for miles around.

Attack! Ranged attacks against the giant have no effect as they appear to bounce harmlessly off the swinging club. A melee weapon attack allows an adventurer to see through the illusion, but they damage their weapon (see Maintenance ) and suffer a level of fatigue from swinging directly into a stone wall. 

Magical Effect. The figment of a giant is a magical effect created through illusion magic. Using dispel magic on the figment requires a spellcasting ability check. Successfully dispelling this challenge earns double experience.

Mindless Figment. Intimidation and Performance checks to draw the giant’s attention have no effect.

Possible Solutions
  • As this is only an illusion, the adventurers can walk safely past, but this is only realized after a successful Perception check, which reveals that the sounds of the giant’s swings don’t perfectly align with its movements. If at any point they figure out that this is a windmill and make it inside, roll twice on the Boons and Discoveries table.