Enchanted Windmill
A mechanically-minded wizard built a windmill to power her experiments—she has long since moved on, but the illusion disguising the windmill as a massive giant swinging a club remains atop a high hill with a commanding view of the area for miles around.
Attack! Ranged attacks against the giant have no effect as they appear to bounce harmlessly off the swinging club. A melee weapon attack allows an adventurer to see through the illusion, but they damage their weapon (see Maintenance ) and suffer a level of fatigue from swinging directly into a stone wall.
Magical Effect. The figment of a giant is a magical effect created through illusion magic. Using dispel magic on the figment requires a spellcasting ability check. Successfully dispelling this challenge earns double experience.
Mindless Figment. Intimidation and Performance checks to draw the giant’s attention have no effect.
- As this is only an illusion, the adventurers can walk safely past, but this is only realized after a successful Perception check, which reveals that the sounds of the giant’s swings don’t perfectly align with its movements. If at any point they figure out that this is a windmill and make it inside, roll twice on the Boons and Discoveries table.