Forge, Foundry, and Factory
While moving through the town, the road ends at a massive foundry the size of a city block. Massive piles of unprocessed ore fill nearly every corner of this foundry and it is in full working order—molten buckets of alloys move overhead, conveyor belts carry stone and metals throughout, and ovens hot as the sun belch fire and blistering waves of heat.
Unbearable Heat. Adventurers and mounts wearing medium or heavy armor make a Constitution saving throw or suffer a level of fatigue . Immunity to fire damage grants an automatic success on this save.
- A group check is needed to traverse the factory. Adventurers can choose from Acrobatics to weave around the factory floor, Engineering to deduce the factory’s layout and the most efficient routes to take, and Intimidation or Persuasion to hastily convince workers to make way.
Potential Outcomes
Critical Failure: It takes the party 4 (1d4+2) minutes to make it through the factory. Each adventurer suffers a level of fatigue from a workplace mishap and loses 4 (1d4+2) Supply.
Failure: It takes the party 2 (1d4) minutes to make it through the factory, they lose 4 (1d4+2) Supply, and any adventurer that failed their check suffers a level of fatigue .
Success: It takes the adventurers 1 minute to make it through the factory.
Critical Success: It takes the party 1 minute to make it through the factory, and they either overhear about something or spot something of import. Roll on the Boons and Discoveries table.
Leave It Be
The adventurers can backtrack and find another route, which takes them an hour and earns no experience.