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Lost Item

th tier (
Challenge
DC
Area
(less than 1 hour)

While walking along, something important drops from an adventurer’s pack—a cherished trinket, common magic item, gold pouch, or similar—and falls with a plink into a sewer, crack in the rock, or other irritatingly small place. The opening is 1 inch wide, at least 1 foot long, and 3 feet deep. 

Stuck. The Narrator may rule that the object is stuck, making mage hand an ineffective solution and increasing the CR of this encounter by 1 and the DC for checks by 2.

Possible Solutions
  • Use of the mage hand cantrip easily retrieves most items, triggering a success, as does magic that can shape stone or earth, or an Athletics check, to widen the opening enough that the item can be retrieved.
  • Alternatively, a thieves’ tools check (or a similar tool kit) retrieves the item.

Potential Outcomes

Critical Failure: The item slips further and is lost forever.

Failure: The item becomes stuck (see above). Another attempt is permitted.

Success: The item is retrieved. 

Critical Success: The item is retrieved along with 2 (1d4) random items that were also lost down there.