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Private Property

st tier (
Challenge
DC
Area
(less than 1 hour)

In order to get where they’re going the party needs to pass through someone else’s property. It is gated off with high fences, guards, and attack dogs—no expense was spared to keep trespassers out of this area.

Material Aid. Adventurers can use certain materials to gain an expertise die on an appropriate ability check. For example, a bribe of 10 gold might be used to gain an expertise die on a Persuasion check, and acquiring the patrol schedule might gain an expertise die on a Stealth check.

Possible Solutions
  • An Intimidation check scares the forces guarding the property or a Persuasion check can bribe them.
  • Alternatively, the adventurers can make a group DC 13 Stealth check to sneak across the property.

Potential Outcomes

Critical Failure: Adventurers are pursued by a guard squad and each suffer one level of fatigue after the ensuing chase or fight.

Failure: A patrol of 3 (1d4+1) guards pursue the adventurers.

Success: The adventurers successfully traverse the property and lose 2 hours of travel time in the process.

Critical Success: The adventurers deftly traverse the property unhindered. Roll on the Boons and Discoveries table.