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Public Ceremony

th tier (
Challenge
DC
Area
(less than 1 hour)

Music, drumming, cheering, or mourning emanates from ahead, and the way is blocked by a mass of bodies. Moving through the crowd is almost impossible. Roll 1d4 to determine the type of ceremony, or make one up: 1—festival, 2—religious event, 3—military parade, 4—funeral.

Possible Solutions
  • A group check is needed to get through this crowd. Each adventurer can choose from an Athletics check to climb nearby buildings or trees and move above the crowd, or a Persuasion, Performance or Religion check to blend in, moving with the festival and slowly crossing to the other side. 

Potential Outcomes

Critical Failure: Each adventurer is trampled, taking 3 (1d6) bludgeoning damage, suffering a level of fatigue , and losing 4 (1d4+2) Supply.

Failure: Each adventurer suffers a level of fatigue and is moved 250 (2d4 × 50) feet with the procession before getting to the other side.

Success: Each adventurer is able to travel through the crowd without incident.

Critical Success: The adventurers are mistaken for participants and are thanked by a grateful individual or group who makes way for them, allowing the party to move across unhindered. Roll on the Boons and Discoveries table.


Leave It Be

Going back or around takes 3 (1d4+2) hours.