Rot Grubs
The corpse of a slain adventurer or monster lay upon the ground and when closely observed it explodes with disgusting flesh-eating parasites!
Spell Solve. A casting of detect poison and disease reveals the presence of rot grubs inside of a corpse.
Trap. This trap can be detected by a passive Perception of 20 to notice the skin of the corpse moves unnaturally. If the trap is not detected, it automatically triggers a critical failure.
- Dealing at least 10 fire damage kills the rot grubs, triggering a critical success, while covering and pulverizing the corpse with at least 50 bludgeoning damage kills the rot grubs, triggering a success.
- If the party hesitates or does nothing, a failure is triggered, and if they interfere with the corpse a critical failure occurs.
Potential Outcomes
Critical Failure: Each adventurer within 20 feet of the corpse makes a Dexterity saving throw . On a failure, the adventurer is hit by 1d4 rot grubs that burrow into their skin, dealing 3 (1d6) ongoing damage until removed. Removing the rot grubs requires taking fire damage (as above), having each dug out with a weapon that deals piercing or slashing damage (1d6 per rot grub), or an effect that removes disease. The corpse and all of its belongings are ruined.
Failure: As a critical failure, but only one rot grub hits each adventurer within 10 feet of the corpse.
Success: The rot grubs perish inside the corpse and the adventurers salvage 5d20 gold worth of equipment.
Critical Success: As a success, and roll on the Boons and Discoveries table.