AC 12
HP 19 (3d6 + 9; bloodied 9)
Speed 30 ft.
Proficiency +2; Maneuver DC 12
Skills Perception +1 (+1d4), Stealth +4 (+1d4)
Condition Immunities
poisoned
Senses darkvision 60 ft., passive Perception 13
Languages any two
Rat Swarm. The scavenger has advantage on attack rolls against a creature if another creature has made a melee attack against the same target since the end of the scavenger’s last turn.
ACTIONS
Crossbow-Sword. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 80/320, one target. Hit: 6 (1d8 + 2) piercing damage, plus 3 (1d6) piercing damage if the attack roll is made with advantage .
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.