Expression of Belief
Your philosophy can affect reality. You are proficient in Culture and Dwarvish.
Additionally, choose one of the following philosophies and gain its associated feature.
You can also use a bonus action to grant that same feature to a creature you touch, which it must use in the next hour. After you grant the feature in this way, you cannot do so again until you finish a short or long rest . Granting the feature doesn’t prevent you from using it yourself.
Eschatology. You are prepared to avoid bad endings. Once per hour when your hit points fall to 0, you may immediately stabilize. For the next round thereafter you cannot die, and damage you take doesn’t cause you to start dying.
If you touch a creature to share your feature and that creature died in the past round, it is returned to life at 0 hit points, stable, and is treated as if it had failed no death saving throws . For the next round thereafter it cannot die, and damage it takes doesn’t cause it to start dying.
Muktism. You can achieve brief transcendent freedom. Once per hour on your turn you may gain the benefits of the freedom of movement spell until the end of your next turn. During this time you have the Incorporeal Movement trait (you can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object, you take 1d10 force damage and are shunted to the nearest empty space.)
Solipsistic Nihilism. You have clarity and control over your mind. Once per hour you can gain the benefits of the mind blank spell until the end of your next turn. During this time you can also ignore any effects that compel your actions or control your emotions.