AC 16 (hauberk)
HP 58 (9d8 + 18; bloodied 29)
Speed 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Str +5, Dex +3, Con +4
Skills Athletics +5, Intimidation +2 (+1d4), Perception +2, Survival +2
Senses passive Perception 12
Languages any two
ACTIONS
Multiattack. The veteran makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
BONUS ACTIONS
Tactical Movement. Until the end of the veteran’s turn, their Speed is halved and their movement doesn’t provoke opportunity attacks .
REACTIONS
Off-Hand Counter. When the veteran is missed by a melee attack by an attacker they can see within 5 feet, the veteran makes a shortsword attack against the attacker.
Gavin Morrigan ( veteran ) is a dark-haired writer with a dusting of silver at his temples which seems almost to contrast the spark of youthful determination in his eyes. Though Gavin is often engrossed in his writing, he is clearly in good shape. No one seems to know why he spends so much of his free time at the Bleeding Heart, nor what Gavin is writing. Surely something—or someone—must attract him here on a regular basis. What could it be?
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.