AC 15 (leather)
HP 19 (3d8 + 6; bloodied 9)
Speed 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Dex +5
Skills History +2, Nature +2, Perception +4 (+1d4), Stealth +5, Survival +4
Senses passive Perception 16
Languages any one
Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.
ACTIONS
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
John-Francis Rainweaver ( scout proficient in History) is a hearty woodsman of indeterminate age. He was once a court scholar in Northminster before being charged with teaching the young prince there, but some unspecified catastrophe occurred and he was dismissed. Unable to find more work as a scholar, he came to Holdenshire to seek what fortune he could. There is enough need for wood, meat, and skins to keep several woodsmen busy, yet after a few minutes of speaking with him it’s clear that Rainweaver is seeking something here—maybe redemption.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.