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Fogborn Skeletal Champion

Challenge
Terrain
str
16
dex
16
con
14
int
6
wis
8
cha
5

AC 15 (armor scraps)

HP 58 (9d8 + 18; bloodied 29)

Speed 30 ft., swim speed 30 ft.


Proficiency +2; Maneuver DC 13

Saving Throws Str +5, Dex +5, Con +4

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue , poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands the languages it knew in life but can’t speak


Undead Nature. A skeleton doesn’t require air, sustenance, or sleep.

Fogwalk. The fogborn ignores difficult terrain and damaging effects from terrain as long as its movement takes it in a direct horizontal path and ends in an unoccupied space able to support it.

In addition, when the fogborn enters or leaves a square the area becomes lightly obscured by fog that lasts until the start of the fogborn’s next turn.

Water Walker. The fogborn gains a swim speed equal to its Speed, and it can move across water as if it were solid ground.


ACTIONS

Multiattack. The skeleton makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.


REACTIONS

Shielding Riposte. When a creature within the skeleton’s reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.