AC 15 (armor scraps)
HP 58 (9d8 + 18; bloodied 29)
Speed 30 ft., swim speed 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Str +5, Dex +5, Con +4
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue , poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Undead Nature. A skeleton doesn’t require air, sustenance, or sleep.
Fogwalk. The fogborn ignores difficult terrain and damaging effects from terrain as long as its movement takes it in a direct horizontal path and ends in an unoccupied space able to support it.
In addition, when the fogborn enters or leaves a square the area becomes lightly obscured by fog that lasts until the start of the fogborn’s next turn.
Water Walker. The fogborn gains a swim speed equal to its Speed, and it can move across water as if it were solid ground.
ACTIONS
Multiattack. The skeleton makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
REACTIONS
Shielding Riposte. When a creature within the skeleton’s reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.