Fire
Fire can be put to work, but it has no goal in mind, no plans for the future beyond spreading and burning bright. Fire is impulsive, destructive, and beautiful. Those with a destiny of fire tend to be rabble rousers and instigators, brash and bold. They take up causes as burning beacons, only to abandon them once passions have cooled. They are beings of passion and wrath, and they often love and care deeply while leaving nought but ashes in their wakes.
Passion. You draw inspiration from ignited passions in yourself and others. You gain inspiration whenever you passionately adopt a new love, cause, or interest, and whenever you rally others to do the same.
Devote yourself to a new cause, become passionately enraged at something new, rally a large number of NPCs to fight, fall deeply in love.
Ignite. Your passions ignite and your current obsession possesses you. You may spend your inspiration as a reaction to ignite a skill, spell school, or combat tradition of your choice for a number of rounds equal to your proficiency modifier. Any check made in an ignited skill, and any spell attack roll made for an ignited spell school or attack roll made as part of a combat maneuver from an ignited combat tradition gains an expertise die. You can end this effect early without spending an action.
You fulfill your destiny of Fire when you let it all burn for the sake of someone or something you’re passionate about.
Save someone you love at the cost of vast destruction, destabilize a nation or the world, unleash a great power you have no control over.
Blazing Soul. You are the heart of the inferno, a cackling spark that sets the world ablaze. You are immune to fire damage. When you activate your Ignite feature, you can choose to literally cloak yourself in flame for the same duration. Unattended objects within 5 feet catch fire, you shed light as a torch, and any weapon or spell attack you make during this time deals an additional 4 (2d4) fire damage.