Enhance Mind
Enhance Mind
The target gains an expertise die to one mental ability check (Intelligence, Wisdom, or Charisma) of its choice. The expertise die can be rolled before or after the ability check is made but before the outcome is determined.
Contortion
Contortion
When you attempt to move through a space one size smaller than your own, you can do so without squeezing. When attempting to slip free of ropes, shackles, or other similar restraints, or to escape a grapple, you gain advantage on ability checks and saving throws to do so.
Surge. You can spend +1 psionic point to manifest this power as a reaction to being grappled.
Boost of Speed
Boost of Speed
Until the end of your next turn, your Speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, attack rolls against you have disadvantage, and you gain one additional reaction. A creature cannot be targeted by this power more than once in two rounds.
Surge. You can spend +1 psionic point to target one willing creature within 30 feet instead.
Bolster
Bolster
The target gains one of the following benefits, chosen when you manifest this power:
Lungs. The target doubles the amount of time it can hold its breath.
Gut. The target has advantage on saving throws made against poison.
Skin. The target’s AC increases by 1.
Surge. You can spend +1 psionic point per creature to affect up to 4 targets [requires power rating equal to the total number of creatures affected].
Adrenalize
Adrenalize
Your power makes the target more physically capable. The target gains an expertise die to one physical ability check (Strength, Dexterity, or Constitution) of its choice. The target may choose to roll the expertise die after the check is rolled but before the outcome is determined.