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Bloodmarked

Bloodmarked gnolls are by far the more likely to be seen in Beran society or elsewhere in the world. They still emphasize a feral menace, but form bonds with allies that are almost as fierce as with family.

These gnolls and others who reject modern Beran society live in a patchwork of unincorporated tribes which all share the adulthood tradition of “blooding.” To become an adult, one must kill an animal with one’s teeth, which once had to be done on a hunt. Today, though, all but the most severe tribes have made this into a formalized ceremony with domesticated animals, sometimes drugged, presented for youths to slay. 


Bond of Blood. You and allies within 5 feet of you have advantage on death saving throws .

Harrying Barks. When you deal damage to a creature you can bark, chortle, howl, or make other unnerving vocalizations. The target you damaged must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma bonus). If it fails, it is frightened of you until the end of your next turn. After you use this ability, you must complete a short or long rest before you use it again.

Speak with Hunting Beasts. Through sounds and gestures, you can communicate with carnivorous mammalian hunting beasts, such as bears , hyenas , and wolves . These animals have no special fondness for you.

Unyielding. When you fail a saving throw , you may reroll it. After you use this ability, you cannot use it again until you complete a long rest .

Languages. You know Common, Gnoll, and one Beran language such as Draconic, Goblin, Minotaur, or Orc.