Ordering Crafted Items
Ordering Crafted Items
Adventurers can be a picky sort and sometimes it is harder to find the exact item they need on the rack of a smithy or the shelf of a magic item supplier. When this happens crafting the desired items from scratch is the solution—and why craft something yourself if you have the money to pay an expert?
Smithies
Smithies
Smithies are found in more developed settlements of at least a few dozen people, with more and more experienced smiths living in more highly populated areas. Here, adventurers can purchase any simple weapons. At the Narrator’s discretion you might find martial weapons and regionally specific weapons when applicable. Smithies also have a selection of medium and heavy armors. Light armor can be found at a leatherworker's shop.
Magic Item Suppliers
Magic Item Suppliers
At a certain point in an adventurer’s career they might find challenges that seem insurmountable without the aid of magic. Magic items are typically found as loot in complex dungeons or are given as rewards for completing dangerous quests. If you are in a large city or metropolis—or you find yourself in a world where magic is the norm—you may just be able to go shopping for magic items.
Lifestyle Expenses
Lifestyle Expenses
Living costs money, and when not out delving dungeons or exploring adventurers still need to eat, drink, and sleep to stay alive. A hot meal can be a glorious sight compared to the endless trail rations, and a room with a warm bed is a welcome respite compared to the unknown dangers on the trail.
Trade Goods
Trade Goods
You can’t eat money, and all wealth is eventually measured in commodities, luxuries, and trade goods. Local shortages, surpluses, trade embargoes, and treaties may shift values, but the following trade goods table shows the value of many commonly exchanged goods.
Table: Trade Goods
Cost |
Goods |
1 cp |
Vehicles
Vehicles
From chariot races to pirate ship attacks to airship journeys, countless adventures take place atop speeding vehicles.
All vehicles have the following properties:
Mounts
Mounts
From the mighty warhorse to the humble pack mule, mounts can be an integral part of your battle plan or simply a way to carry your excess gear. This section concerns the cost, upkeep, and carrying utility of your mounts (details on mounted combat are in Chapter 8: Combat).
In order to be used as a mount, a creature must be at least one size category larger than you, and must have an Intelligence score of 4 or lower. You may be able to convince creatures with a higher Intelligence score to let you ride them, but they are considered independent creatures (not mounts).
Tools
Tools
Many trades and crafts require special tools or sets of tools needed to do things like pick a lock, paint a portrait, or brew a potion.
Any character can use a tool kit, but many characters also gain proficiency with specific tools. When you are proficient, you add your proficiency bonus to any ability checks made with them.
Equipment Packs
Equipment Packs
The starting equipment gained from your class includes a collection of useful adventuring gear put together in a pack. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.
Assassin's Pack (175 gp). Includes a chest, a vial of advanced poison, 3 vials of basic poison, a set of fine clothes, a bottle of ink, an ink pen, a lantern, 2 flasks of oil, 5 sheets of paper, a vial of perfume, a costume, and a flash bomb.