Bard
Bard
Starting Gear Past First Level
Starting Gear Past First Level
When starting at a higher level, adventurers may spend their starting gold on the following equipment packages, organized by tier (tier 2: 5th–10th level, tier 3: 11th–16th level, tier 4: 17th–20th level). These packages represent popular and common choices for characters of a given class and level, intended to present an easy-to-use index. Characters with unique builds might prefer to swap out items or buy entirely different items.
Tsunami Dash
Tsunami Dash
You sprint through your enemies, striking at every one you pass.
You take the Dash action. During your turn, any time you become adjacent to a creature, you can make a melee attack against it using a weapon that has the dual-wielding or finesse properties.
You cannot attack the same creature twice in a row in this manner or make more attacks than your proficiency bonus.
Tidal Parry
Tidal Parry
An expert parry turns a hit into a miss.
Whirlpool Strike
Whirlpool Strike
You spin around, gathering momentum as you strike your foes harder and harder.
Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.
Flowing Steps Stance
Flowing Steps Stance
You focus on moving so swiftly and with such subtlety that nothing can stop you.
First Blood
First Blood
You react and attack quicker than the eye can see.
After rolling initiative, you can use your reaction to treat your initiative as if you had rolled a critical success.