Agile Feint
Agile Feint
You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.
Perplexing Flurry
Perplexing Flurry
A rain of short, sharp strikes disorients your enemy.
Painful Pickpocket
Painful Pickpocket
Sometimes a good diversion is presented to you and though a foe might bloody you, your light fingers find opportunity in the exchange.
When a creature hits you with a melee attack, you can use your reaction to make a Sleight of Hand check against it.
Deceptive Stance
Deceptive Stance
With practice and training you learn how to shut off your facial reactions amidst battle, taking on a passive countenance from which nothing can be easily gleaned.
You gain an expertise die on Deception and Sleight of Hand checks made in combat
Anticipate Spell
Anticipate Spell
You make your move while your foe is busy casting a spell.
Reflect Attack
Reflect Attack
You redirect your enemy’s attack back upon itself.
Blinding Strikes
Blinding Strikes
With a vicious strike, you
Strike the Cracks Stance
Strike the Cracks Stance
You focus on targeting your enemy’s weakest spots.
When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.
Retributive Blow
Retributive Blow
You return a blow so quickly that your opponent is shocked.
Discerning Strike
Discerning Strike
A probing blow allows you to take the measure of your foe.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities.