Look At Me!
Look At Me!
Your strikes make foes hesitate, leaving openings for your allies to move free of danger.
Hurl Ally
Hurl Ally
You throw your ally at an opponent, lending them extra power.
Follow-Up Topple
Follow-Up Topple
As your ally strikes an opponent, you seize the moment of imbalance to knock them down.
Dual Grapple
Dual Grapple
You join in a
Double Tackle
Double Tackle
You and an ally tackle a foe together, your combined strength forcing them to the ground.
Choose an ally you can see. Your ally can use their reaction to move up to 20 feet to be adjacent to a creature you designate.
Back To Back
Back To Back
You know how to fight while surrounded by foes and can quickly instruct an ally on how to move in concert to survive against an overwhelming number of foes.
Choose an ally within 5 feet. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions, and both of you are unmounted, you and your ally increase your AC by 2.
Shoulder Check
Shoulder Check
Watching a companion under attack infuriates you and you fling yourself at their opponent with a powerful shove.
After a creature within your reach makes a melee attack against an ally, you can use your reaction to make an Athletics check against the creature’s maneuver DC. On a success you shove the creature 10 feet away from you and you move 10 feet in that direction.
Shield Wall
Shield Wall
Falling into step with a fellow warrior and putting both of your shields together makes each of you harder to hit.
While you are wielding a shield, you can choose one ally within 5 feet that is also wielding a shield. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions both you and your ally increase your AC by 2.
Legion Stance
Legion Stance
You strike your foes in such a way as to leave an opening for your allies to follow-up.
Doubleteam
Doubleteam
Working in tandem with an ally, you fray the defenses of an opponent so your companion can better land a strike.
Choose a creature within your reach. The next ally within 20 feet that makes a melee weapon attack against that creature can use their bonus action to make an Athletics check against the target’s maneuver DC to grapple or push the target 10 feet.