Skip to main content

Minstrel

Minstrel

Musicians who travel the land to ply their theatrical trades.

Loremaster

Loremaster

Teachers and adventurers with access to knowledge and lore.

Warrior Monk

Warrior Monk

Students of the martial arts and ancient traditions.

Brawler

Brawler

Unarmed fighters known for toughness and unpredictability.

Workshop

Workshop

Workshops (which contain a forge, tools, and workers) include armorers, weaponsmiths which forge swords and other weapons, carpenters, bakeries, or any other location where items are created or repaired. Workshops range from singleperson smithies to enormous factories which employ dozens of workers.

Training Hall

Training Hall

Training halls encompass dojos, drill squares, and more. They often contain combat dummies, racks of wooden training weapons, and other equipment designed to improve the combat abilities of soldiers and warriors.

Stronghold Feat: While using your training hall, the training time required to gain proficiency with a new weapon is reduced by half.

At Grade 2, while using your training hall the training time required to gain proficiency with a new weapon is reduced to 1 month.

Temple (stronghold)

Temple (stronghold)

A temple is a shrine or other place of worship devoted to a higher power. Temples range from small churches to magnificent cathedrals. Sometimes a temple is for followers of a specific deity or pantheon of gods, but they can also be sites for the idolization of broader entities like nature or one of the Moral Planes.

Stronghold Feat: Whenever you restore a creature’s hit points, you restore an additional hit point per die rolled.

Shop

Shop

Many retired adventurers go into business running a small general store or other commercial enterprise. A shop’s primary function is to earn money, and the larger the shop the more money it makes.