Doubleshot
Doubleshot
You palm two blades or nock two arrows, launching both missiles at the same opponent.
The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.
Covering Fire
Covering Fire
Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.
World-Shaking Strike
World-Shaking Strike
You smash the ground, knocking down your enemies with a shockwave.
Unyielding
Unyielding
Badly wounded, you force yourself to keep fighting.
When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0).
Wild Swing
Wild Swing
You wield your weapon with abandon, striking seemingly at random.
When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.
Unstoppable
Unstoppable
You power through your enemy’s special attacks.
Stand Tall Stance
Stand Tall Stance
You set yourself firmly against maneuvers.
Unbreakable
Unbreakable
At the edge of death, you cling firmly to life.
Crushing Blow
Crushing Blow
With a bone crushing strike you briefly deprive an opponent of their very ability to move.
Battering Strike
Battering Strike
A powerful blow smashes a weapon from your enemy’s grasp.