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Doubleshot

Doubleshot

( points)

You palm two blades or nock two arrows, launching both missiles at the same opponent.

The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.

Covering Fire

Covering Fire

( points)

Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.

World-Shaking Strike

World-Shaking Strike

( points)

You smash the ground, knocking down your enemies with a shockwave.

Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Wild Swing

Wild Swing

( points)

You wield your weapon with abandon, striking seemingly at random.

When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.

 

Unstoppable

Unstoppable

( points)

You power through your enemy’s special attacks.

Unbreakable

Unbreakable

( points)

At the edge of death, you cling firmly to life.

Crushing Blow

Crushing Blow

( points)

With a bone crushing strike you briefly deprive an opponent of their very ability to move.

Battering Strike

Battering Strike

( points)

A powerful blow smashes a weapon from your enemy’s grasp.