Skip to main content

Aid

Aid

-level (
)
Duration:

You draw upon divine power, imbuing the targets with fortitude. Until the spell ends, each target increases its hit point maximum and current hit points by 5.

Alarm

Alarm

-level (
)
r
Duration:

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don’t set off the alarm. 

r
This spell may be cast as a ritual

Antipathy/Sympathy

Antipathy/Sympathy

-level (
)
Duration:

You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires. The target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell’s effects for 1 minute.

Arcane Eye

Arcane Eye

-level (
)
Duration:

Until the spell ends, you create an

Arcane Sword

Arcane Sword

-level (
)
Duration:

You summon an insubstantial yet deadly sword to do your bidding. 

Banishment

Banishment

-level (
)
Duration:

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.

Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.

Calm Emotions

Calm Emotions

-level (
)
Duration:

Strong and harmful emotions are suppressed within the area. You can choose which of the following two effects to apply to each target of this spell.

Charm Monster

Charm Monster

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Command

Command

-level (
)
Duration:

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.

Below are example commands, but at the Narrator’s discretion you may give any one-word command. 

Approach | Come | Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.