Dancing Feet
Dancing Feet
You cause a musical chord to play and creatures in the area have a sudden urge to dance.
Draining Nova
Draining Nova
Creatures in the area make a Constitution
Earthquake
Earthquake
Range: Special (500 feet)
You create a seismic disturbance in the spell’s area. Until the spell ends, an intense tremor rips through the ground and shakes anything in contact with it.
Faithful Hound
Faithful Hound
You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.
Fireball
Fireball
A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6 fire damage.
Flame Strike
Flame Strike
Area: 10-foot radius, 40-foot high cylinder
A column of divine flame deals 4d6 fire damage and 4d6 radiant damage to creatures in the area.
Hallow
Hallow
You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.
Holy Aura
Holy Aura
Holy radiance emanates from you and fills the area.
Pass Without Trace
Pass Without Trace
You and allies within the area gain
Purify Food and Drink
Purify Food and Drink
You remove all