Blinding Light
Blinding Light
Focusing your mind on your weapon, the illumination from your starglaive intensifies, blinding your foes.
Use an action to intensify your starglaive briefly. All creatures within 10 feet of you who can see the light of your starglaive must make a Constitution saving throw. On a failure, they are blinded until the end of their next turn.
Guided Throw
Guided Throw
You throw your starglaive at your target, and it returns instantly to your hand.
Make a melee weapon attack with a starglaive against a creature within 30 feet. If you have additional attacks granted by Extra Attack, this maneuver replaces only one of them, and you may use the remaining attacks as normal
Trusting Stance
Trusting Stance
Relaxing your mind, you trust your instincts, allowing your psionic energy to guide your actions.
When you roll a 9 or less on an attack roll with a starglaive, you may treat that roll as though it were a 10.
Reactive Re-arm
Reactive Re-arm
When your opponent disarms you, you recall your weapon instantly.
If you are disarmed, you can use your reaction to instantly teleport your starglaive back to your hand.
Quickdraw
Quickdraw
You reflexively draw your starglaive and attack with it in one blinding movement.
When you activate this maneuver, you take the Attack action and make a weapon attack with a starglaive, as well as any additional attacks granted by Extra Attack. You can draw and activate a starglaive as part of making your attack. You can do so even if it is not in your possession at the beginning of your turn as long as it is within 15 feet, is unattended, and a straight line path from it to you is unobstructed.
High Ground
High Ground
When you have the high ground, you have the advantage.
If you are 5 feet or more higher than your foe and they make a melee attack against you while within reach of your starglaive, you can use your reaction to interrupt their attack with an attack of your own. Make a melee attack. This attack takes place before your attacker’s attack. Quickdraw (1 point)