Blindshot
Blindshot
By closing your eyes and focusing on the sound of the environment, you target an unseen foe with uncanny accuracy.
Countershot
Countershot
With awe-inspiring skill you unleash a thrown weapon or arrow, knocking a missile out of the air.
When you see a missile from a ranged weapon attack enter into the normal range of a weapon you are wielding, you can use your reaction to deflect it. Use a weapon to make a ranged attack against an AC equal to the attack roll of the missile. On a hit, the missile is deflected and misses its target.
At the Narrator’s discretion, certain ranged weapon attacks (like a giant’s thrown rock) may be too heavy to be deflected by Countershot.
Covering Fire
Covering Fire
Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.
Dive For Cover
Dive For Cover
Under fire, you dive for cover.
When you are targeted by a ranged attack, after it hits or misses you, you can use your reaction to move up to your Speed.
If your movement ends adjacent to either a solid barrier as big as you are or a creature the same size as you or larger, until the beginning of your next turn you have three-quarters cover against ranged attacks (+5 bonus to AC and saving throws) as long as you remain adjacent to the barrier or creature.
Doubleshot
Doubleshot
You palm two blades or nock two arrows, launching both missiles at the same opponent.
The next ranged weapon attack you make uses two missiles instead of one. On a hit, you deal an additional weapon damage die.
Farshot Stance
Farshot Stance
By arching your back and stretching your arms to their fullest extent, you make your ranged weaponry travel further than usual.
When you use a weapon to make a ranged attack, increase its normal range by 20 feet and long range by 50 feet.
Hear the Wind
Hear the Wind
You can literally hear the sound of incoming missiles and react to them easily.
Until the end of your next turn, you gain blindsight to a range of 20 feet. When you are hit by a ranged attack, you make a Perception check against a DC equal to the attack roll.
On a success the attack misses you, and on a critical success you redirect it back at the attacker.
Heartseeker
Heartseeker
You aim carefully at your opponent’s most vulnerable spot.
Horizon Shot
Horizon Shot
No matter how far away a foe is, if you can see them they’re still in danger.
Missile Volley
Missile Volley
Seizing upon the moment you make the sky rain death, striking at a multitude of creatures in rapid succession.
Make a ranged weapon attack against a number of creatures within 10 feet of a point you can see within your weapon’s range.
You may only target a number of creatures equal to or less than your proficiency bonus, you must have ammunition for each target, and you make a separate attack roll for each target.
Mundane Missile Stance
Mundane Missile Stance
By focusing on balance and heft you can throw whatever you have in hand with deadly accuracy.
While you are wielding a weapon that does not have the heavy or special property, it gains the thrown property.
Point Blank Shot
Point Blank Shot
With uncanny swiftness you ready a weapon normally only used at range, compensating for making an attack at an opponent within only a few feet and giving your enemies reason to be wary.
Quickdraw
Quickdraw
With incredible swiftness you tear your weapon from its sheath and let fly a reckless attack.
Ricochet
Ricochet
With careful judgments of distances, materials, wind, and applied force you let loose a shot that bounces off of one or more surfaces to strike opponents crouching behind walls or otherwise hidden from sight by cover.
Trickshot
Trickshot
Carefully judging the wind and everything else that might interfere, you unleash an impressive shot that delights all who see it.