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Pulse Rifle

Pulse Rifle

(Medium Rifle; Burst Fire; Plasma)

Standard issue military fare, a pulse rifle is an automatic weapon which fires plasma bolts.

(Reload 20 Shots)

Grenade Launcher

Grenade Launcher

(Special)

Grenade launchers allow the wielder to fire a grenade out to the weapon’s maximum range rather than throwing it. Once a grenade lands, it detonates, creating a specific effect depending on the grenade’s type (see Grenades).

(Heavy STR 13+, Reload 1 Shot)

Flamethrower

Flamethrower

(Special)

Unlike flame bracers, flamethrowers are military-grade weapons that project wide swaths of flame. As an action, you can choose between a 30-foot line that is 5 feet wide or a 15-foot cone. Each creature in that area takes 2d6 fire damage, or half as much damage on a successful Dexterity saving throw. The DC of this save is 8 + your proficiency modifier + your Dexterity modifier. Unattended flammable objects in the area are ignited.

(Reload 3 Shots)

Flame Bracer

Flame Bracer

(Special)

A flame bracer is an anti-personnel weapon designed to be strapped to the user’s forearm. As an action, you can activate the bracer to project a jet of flame in a 15-foot line that is 5 feet wide. Each creature in that line takes 2d4 fire damage, or half as much damage on a successful Dexterity saving against your maneuver DC. If you expend three uses of the flame bracer’s fuel canister, you can alter the area of effect to a 15-foot cone instead.

(Reload 3 Shots)

Blaster

Blaster

(Light Firearm; Plasma)

A common weapon and the standard sidearm of many a voidrunner, a blaster is a pistol which fires bolts of plasma.

(Reload 20 Shots)

Energy Crossbow

Energy Crossbow

(Medium Caster; Plasma)

 This primitive-looking weapon fires condensed bolts of energy at the target. It has excellent range, and packs quite a punch.

(Reload 10 Shots)