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Urchin

Urchin

You grew up on the streets. You know where to hide and when your puppy dog eyes will earn you a hot meal.

Why were you on the streets? Were you a runaway? An orphan? Or just an adventurous kid who stayed out late?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Urchin CONNECTIONS
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D10Urchin MEMENTOS
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Shadower

Shadower

While most shadowcasts prefer not to contemplate their counterpart, you are deeply curious about them, even going as far as finding a portal to the Material Plane, planning to find and observe them—perhaps not unlike a naturalist studying a rare animal. However, something happened along the way that led you to adventure.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Shadower CONNECTIONS
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D10Shadower MEMENTOS
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Martial Artist

Martial Artist

Through intense training by a master of the art, you’ve made your body a deadly weapon and you have speed and precision to use it effectively. What called you to leave such training in favor of adventuring?

This type of skill doesn’t come lightly. How did you receive such training? Who was your teacher? What kind of combat did you study? How do you use it? Have you chosen to dedicate yourself to this path, or do you use this experience to further your studies elsewhere?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Martial Artist CONNECTIONS
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D10Martial Artist MEMENTOS
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Marauder

Marauder

You were a member of an outlaw band. You might have been part of a troop of cutthroat bandits, or a resistance movement battling a tyrant, or a pirate fleet. You lived outside of settled lands, and your name was a terror to rich travelers.

How did you join your outlaw band? Why did you leave it—or did you?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Marauder CONNECTIONS
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D10Marauder MEMENTOS
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Criminal

Criminal

As a career criminal you were acquainted with murderers, thieves, and those who hunt them. Your new career as an adventurer is, relatively speaking, an honest trade. 

Were you a pickpocket? An assassin? A back-alley mugger? Are you still?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Criminal CONNECTIONS
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D10Criminal MEMENTOS
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Aeronaut

Aeronaut

Aeronauts are folk who ply the skies aboard airships of every description. Much as a sailor, an aeronaut must be quite familiar with their vessel, skilled with every role from pilot to navigator to engineer to ensure the ship gets from port to port in one piece.

What skip did you fly with? Was it a dirigible or did it have wings or rotors? Were you a deckhand, officer, or the captain of your ship?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Aeronaut CONNECTIONS
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D10Aeronaut MEMENTOS
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