Skip to main content

Marauder

You were a member of an outlaw band. You might have been part of a troop of cutthroat bandits, or a resistance movement battling a tyrant, or a pirate fleet. You lived outside of settled lands, and your name was a terror to rich travelers.

How did you join your outlaw band? Why did you leave it—or did you?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Survival, and either Intimidation or Stealth.
Tool Proficiencies
One type of artisan’s tools or vehicle.
Suggested Equipment (Cost
4 gold
)

Traveler’s clothes, signal whistle, tent (one person).

Feature:
Secret Ways

When you navigate while traveling, pursuers have disadvantage on checks made to track your group. Additionally, you can travel stealthily at a normal pace.

Adventures and Advancement

Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. After a few such scores, you may gain the free service of up to 8 bandits .

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Marauder CONNECTIONS
1
Your nemesis: a naval captain or captain of the guard who thwarted you on several occasions.
2
Your mentor: a charismatic pirate captain.
3
The stylish highway robber who taught you the trade.
4
The local noble who pursues you obsessively.
5
The three outlaws who hold the other three pieces of your treasure map.
6
The marauder chief who betrayed you and the rest of the gang in exchange for freedom.
7
The child you became an outlaw to protect.
8
The cleric who converted you to a life of law and faith.
9
The scholarly old bandit whose inventions gave you an edge against the pursuing authorities.
10
Your best friend—who is serving a life sentence for your shared crime.
D10Marauder MEMENTOS
1
The eerie mask by which your victims know you.
2
The one item that you wish you hadn’t stolen.
3
A signet ring marking you as heir to a seized estate.
4
A locket containing a picture of the one who betrayed you.
5
A broken compass.
6
A love token from the young heir to a fortune.
7
Half of a torn officer’s insignia.
8
The hunter’s horn which members of your band use to call allies.
9
A wanted poster bearing your face.
10
Your unfinished thesis from your previous life as an honest scholar.