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Instinctive Counterattack

Instinctive Counterattack

( points)

Utilizing reflexes perfected by dedicated training, your body flows into a sublime strike almost without a thought.

When your exertion pool is not empty, you can use your reaction to make a melee weapon attack.

Use The Pain

Use The Pain

( points)

Seizing on the surge of adrenaline that comes from suffering a severe blow, you lash out with a vengeful strike.

When a creature makes a critical hit against you using a melee weapon attack, you can use your reaction to make a melee weapon attack against it.

Twist the Blade

Twist the Blade

( points)

After striking your foe, you twist the blade.

When you hit a creature with a melee weapon attack on a roll of 18 or 19, you can use your reaction to turn the attack into a critical hit.

Iron Will

Iron Will

( points)

Withdrawing into your mind, you focus and concentrate to steel your nerves.

Exploit Footing

Exploit Footing

( points)

Deftly surging forward and weaving around your opponent, when their attack fails you quickly move around your foe and force them to stumble.

Rallying Cry

Rallying Cry

( points)

You offer inspiring encouragement to an ally and they gain their second wind.

When an ally you can see takes damage from an attack, you can use your reaction to release a hearty rallying cry. As long as they are able to hear you, your ally regains an amount of hit points equal to twice your proficiency bonus.

Bodyguard

Bodyguard

( points)

You interpose yourself to take a hit for your ally.

When an ally within your reach is hit by an attack, you can use your reaction to swap places with them and become the target of that attack, taking half as much damage as normal.

Follow-Up Topple

Follow-Up Topple

( points)

As your ally strikes an opponent, you seize the moment of imbalance to knock them down.

Shoulder Check

Shoulder Check

( points)

Watching a companion under attack infuriates you and you fling yourself at their opponent with a powerful shove.

After a creature within your reach makes a melee attack against an ally, you can use your reaction to make an Athletics check against the creature’s maneuver DC. On a success you shove the creature 10 feet away from you and you move 10 feet in that direction. 

Reassuring Pat

Reassuring Pat

( points)

Your mount takes comfort from your presence and gains its second wind.

When your mount is hit by an attack, you can use your reaction to pat it reassuringly. Your mount regains hit points equal to your level.