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Enervating Light

Enervating Light

-level (
)
Duration:

You conjure a mote of sickly light at a point within range.

Draining Nova

Draining Nova

-level (
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Duration:

Creatures in the area make a Constitution

Dementing Touch

Dementing Touch

-level (
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Duration:

Your touch implants a vile plague in a creature’s mind.

Burst of Strength

Burst of Strength

-level (
)
Duration:

In a sudden eruption of fortitude, you break bonds in inhuman fashion.

Void Maw

Void Maw

-level (
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Duration:

You reach out into the perilous void to create an orb of hungry shadows, making a ranged spell attack that deals 1d6 necrotic damage. Inanimate corpses and Tiny or smaller nonmagical objects hit by this spell disintegrate into nothing. If this spell kills a creature, the corpse disintegrates into nothing.

Resplendent Refraction

Resplendent Refraction

-level (
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Duration:

The target’s skin becomes reflective and faceted like a finely cut gemstone. Until the spell ends, the target can use their action to fire a beam of reflected light in a 30-foot line.

Prismatic Mess

Prismatic Mess

-level (
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Duration:

Even a chaotic mess can be made useful using prisimancy.

Glamour

Glamour

-level (
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Duration:

You distort light and colors around yourself so that you are subtly more appealing, masking any untoward marks and blemishes. Until the spell ends or you use an action to dismiss it, you are glamored by an illusion that can slightly alter your appearance. These minor changes include hair style and length, eye coloration, sex, signs of age or tiredness such as crows feet and bags under the eyes, concealing or adding tattoos or other marks or blemishes, and general signs of hygiene and cleanliness.

Chromatic Beam

Chromatic Beam

-level (
)
Duration:

Area: Line 30 feet long and 5 feet wide

You pour prismatic energy into a gemstone refracting the energy until it fires off as a chromatic beam in a direction you choose. Choose red (fire), orange (acid), yellow (lightning), green (poison), blue (cold), or indigo (thunder) for the color of beam you create. Each creature in the area takes 4d8 damage of the chosen type.